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UE2:SpecialEventTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> SpecialEventTrigger
Package: 
Gameplay
Direct subclass:
SpecialEvent
This class in other games:
U2

SpecialEventTrigger: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.

Properties

Property group 'SpecialEventTrigger'

bBroadcast

Type: bool

To broadcast the message to all players.

bKillInstigator

Type: bool

if true, kill the instigator

bPlayerJumpToInterpolation

Type: bool

if true, player is teleported to start of interpolation path

Default value: True

bPlayersPlaySoundEffect

Type: bool

if true, have sound effect played at players' location

bThirdPersonViewTarget

Type: bool

if true, playercontroller third person views the interpolated actor

bViewTargetInterpolatedActor

Type: bool

if true, playercontroller viewtargets the interpolated actor

Damage

Type: int

how much to damage triggering actor

DamageType

Type: class<DamageType>


InterpolatedActorTag

Type: name

tag of actor to send on interpolation path (if none, then instigator is used)

Message

Type: string

Modifiers: localized

message to display

PlayerScriptTag

Type: name


Sound

Type: Sound

if not none, this sound effect will be played

Default values

Property Value
bObsolete True
Texture Texture'Gameplay.S_SpecialEvent'

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger