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UE2:SpecialEventTrigger (UE2Runtime)
- Package:
- Gameplay
- Direct subclass:
- SpecialEvent
- This class in other games:
- U2
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SpecialEventTrigger: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.
Properties
Property group 'SpecialEventTrigger'
bBroadcast
Type: bool
To broadcast the message to all players.
bKillInstigator
Type: bool
if true, kill the instigator
bPlayerJumpToInterpolation
Type: bool
if true, player is teleported to start of interpolation path
Default value: True
bPlayersPlaySoundEffect
Type: bool
if true, have sound effect played at players' location
bThirdPersonViewTarget
Type: bool
if true, playercontroller third person views the interpolated actor
bViewTargetInterpolatedActor
Type: bool
if true, playercontroller viewtargets the interpolated actor
Damage
Type: int
how much to damage triggering actor
DamageType
Type: class<DamageType>
InterpolatedActorTag
Type: name
tag of actor to send on interpolation path (if none, then instigator is used)
Message
Type: string
Modifiers: localized
message to display
PlayerScriptTag
Type: name
Sound
Type: Sound
if not none, this sound effect will be played
Default values
Property | Value |
---|---|
bObsolete | True |
Texture | Texture'Gameplay.S_SpecialEvent' |
Events
Trigger
Overrides: Actor.Trigger