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UE2:StationaryPawn (U2)

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U2 Object >> Actor >> Pawn >> StationaryPawn
Package: 
U2
Direct subclasses:
DeployedUnit, ProxyPawn
This class in other games:
UT, U2XMP

StationaryPawn.

Properties

bCoverActor

Type: bool


bHasAttack

Type: bool

whether the stationary pawn is capable of attacking

Default values

Property Value
AccelRate 0.0
bCanPickupInventory False
bCanTeleport False
bShowUseReticle False
bStasis False
bUseCylinderCollision True
ControllerClass Class'U2.StationaryPawnController'
GroundSpeed 0.0
Health 500
HearingThreshold 0.0
JumpZ 0.0
MaxDesiredSpeed 0.0
RemoteRole ROLE_DumbProxy
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 0
SightRadius 0.0
WaterSpeed 0.0

Instance functions

AddVelocity

simulated function AddVelocity (Object.Vector NewVelocity)

Overrides: Pawn.AddVelocity


HitSelf

function bool HitSelf (Actor HitActor)


IsMobile

function bool IsMobile ()


LaunchPawn

function LaunchPawn (Pawn Other)

Overrides: Actor.LaunchPawn