Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Subsystem (U2XMP)
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Object >> Subsystem |
Contents
- Package:
- Core
- Direct subclass:
- Engine
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UDK, UT3
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Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.
This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
ExecVtbl[edit]
Type: int
Modifiers: private, native, const