Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Subsystem (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Subsystem
Package: 
Core
Direct subclass:
Engine
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UDK, UT3

Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

ExecVtbl[edit]

Type: int

Modifiers: private, native, const