My program doesn't have bugs. It just develops random features.
UE2:SuperShockRifle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle |
- Package:
- XWeapons
- Direct subclass:
- ZoomSuperShockRifle
- This class in other games:
- UT, UT2003
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SuperShockRifle
Default values
Property | Value |
---|---|
AIRating | 1.0 |
bCanThrow | False |
bNetNotify | False |
FireModeClass[0] | XWeapons.SuperShockBeamFire |
FireModeClass[1] | XWeapons.SuperShockBeamFire |
ItemName | "Super Shock Rifle" |
PickupClass | Class'XWeapons.SuperShockRiflePickup' |
Functions
Events
RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: ShockRifle.RenderOverlays
Other instance functions
BestMode
function byte BestMode ()
Overrides: ShockRifle.BestMode
CheckOutOfAmmo
simulated function CheckOutOfAmmo ()
Overrides: Weapon.CheckOutOfAmmo
ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
GetAIRating
function float GetAIRating ()
Overrides: ShockRifle.GetAIRating
RangedAttackTime
function float RangedAttackTime ()
Overrides: ShockRifle.RangedAttackTime
StartFire
Overrides: ShockRifle.StartFire