Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:TeamPlayerReplicationInfo (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo
Package: 
UnrealGame
Direct subclass:
XPlayerReplicationInfo
This class in other games:
UT2004

TeamPlayerReplicationInfo.

Properties

bFirstBlood

Type: bool


bHolding

Type: bool


combocount

Type: int


Combos

Type: byte

Array size: 5


FlagReturns

Type: int


FlagTouches

Type: int


flakcount

Type: int


headcount

Type: int


LocalStatsScreenClass

Type: class<ScoreBoard>


MultiKills

Type: byte

Array size: 7


Spree

Type: byte

Array size: 6


Squad

Type: SquadAI


Suicides

Type: int


WeaponStatsArray

Type: array<WeaponStats>


Structs

WeaponStats

class<Weapon> WeaponClass 
int kills 
int deaths 
int deathsholding 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerReplicationInfo.PostBeginPlay


Other instance functions

AddWeaponDeath

function AddWeaponDeath (class<DamageTypeD)


AddWeaponDeathHolding

function AddWeaponDeathHolding (class<WeaponW)


AddWeaponKill

function AddWeaponKill (class<DamageTypeD)


UpdateWeaponStats

simulated function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<WeaponW, int newKills, int newDeaths, int newDeathsHolding)