I don't need to test my programs. I have an error-correcting modem.
UE2:TexOscillator (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> Modifier >> TexModifier >> TexOscillator |
- Package:
- Engine
- Direct subclass:
- TexOscillatorTriggered
- This class in other games:
- UE2Runtime, U2XMP, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'TexOscillator'
UOffset
Type: float
UOscillationAmplitude
Type: float
Default value: 0.1
UOscillationPhase
Type: float
UOscillationRate
Type: float
Default value: 1.0
UOscillationType
Type: ETexOscillationType
VOffset
Type: float
VOscillationAmplitude
Type: float
Default value: 0.1
VOscillationPhase
Type: float
VOscillationRate
Type: float
Default value: 1.0
VOscillationType
Type: ETexOscillationType
Internal variables
CurrentUJitter
Type: float
CurrentVJitter
Type: float
LastSu
Type: float
LastSv
Type: float
M
Type: Object.Matrix
Enums
ETexOscillationType
- OT_Pan
- OT_Stretch
- OT_StretchRepeat
- OT_Jitter