My program doesn't have bugs. It just develops random features.
UE2:Trigger_ASTeamUseTrigger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Trigger_ASTeamUseTrigger: if a player stands within proximity of this trigger, and hits Use, it will send Trigger/UnTrigger to actors whose names match 'EventName'.
Properties[edit]
Property group 'Trigger_ASTeamUseTrigger'[edit]
AssaultTeam[edit]
Type: AT_AssaultTeam
Message[edit]
Type: string
Modifiers: localized
Enums[edit]
AT_AssaultTeam[edit]
- AT_All
- AT_Attackers
- AT_Defenders
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
UsedBy[edit]
event UsedBy (Pawn user)
Overrides: Actor.UsedBy
Other instance functions[edit]
ApprovePlayerTeam[edit]
SelfTriggered[edit]
function bool SelfTriggered ()
Overrides: Actor.SelfTriggered