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UE2:Trigger_ASTeam (UT2004)
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- Package:
- UT2k4Assault
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Trigger_ASTeam: triggers for all pawns with matching team
Properties[edit]
Property group 'Trigger_ASTeam'[edit]
AssaultTeam[edit]
Type: EPSM_AssaultTeam
bTimed[edit]
Type: bool
Enums[edit]
EPSM_AssaultTeam[edit]
- EPSM_Attackers
- EPSM_Defenders
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Trigger.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Trigger.TakeDamage
Timer[edit]
event Timer ()
Overrides: Trigger.Timer
Touch[edit]
event Touch (Actor Other)
Overrides: Trigger.Touch
Other instance functions[edit]
GetAssaultTeamIndex[edit]
function int GetAssaultTeamIndex ()
IsRelevant[edit]
Overrides: Trigger.IsRelevant