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UE2:Trigger_ASUseAndPossess (UT2004)
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Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndPossess |
- Package:
- UT2k4Assault
- Direct subclass:
- Trigger_ASTurretControlPanel
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Trigger_ASUseAndRespawn Allows Player to Possess a Pawn with the "Use" Key. Pawn is found using its Tag name.
Several Pawns are supported. - EventFull is called when no more Pawns can be possessed - EventNonFull is called when a Pawn to possess is freed Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Trigger_ASUseAndPossess'
AssaultTeam
Type: AT_AssaultTeam
EventFull
Type: name
called when there's no more pawns to possess
EventNonFull
Type: name
when there is a free spot available
PawnTag
Type: name
Tag of Pawn(s) to possess
Internal variables
bFullCapacity
Type: bool
FactoryList
Type: array<ASVehicleFactory>
Default values
Property | Value |
---|---|
bCollideActors | True |
bHardAttach | False |
bMarkWithPath | True |
bNoDelete | True |
Enums
AT_AssaultTeam
- AT_All
- AT_Attackers
- AT_Defenders
Functions
Events
NextVehicle
event NextVehicle (ASVehicleFactory ASVF, Vehicle V)
NotifyAvailability
event NotifyAvailability (bool bAvailableSpace)
PostBeginPlay
event PostBeginPlay ()
Overrides: SVehicleTrigger.PostBeginPlay
PrevVehicle
event PrevVehicle (ASVehicleFactory ASVF, Vehicle V)
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
Trigger
Overrides: SVehicleTrigger.Trigger
UsedBy
event UsedBy (Pawn user)
Overrides: SVehicleTrigger.UsedBy
VehicleDestroyed
event VehicleDestroyed ()
VehiclePossessed
event VehiclePossessed ()
VehicleSpawned
event VehicleSpawned ()
VehicleUnPossessed
event VehicleUnPossessed ()
Other instance functions
ApprovePlayerTeam
Reset
function Reset ()
Overrides: SVehicleTrigger.Reset
UpdateCapacity
function UpdateCapacity ()