Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Trigger_ASTurretControlPanel (UT2004)
Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndPossess >> Trigger_ASTurretControlPanel |
Contents
- Package:
- UT2k4Assault
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Trigger_ASTurretControlPanel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific "Turret Controller" version of the trigger. Features default mesh and special effects.
Properties[edit]
Property group 'MonitorEffects'[edit]
StatusTex[edit]
Type: Material
Array size: 4
Default value, index 0: Texture'engine.blacktexture'
Default value, index 1: Material'dom-goose.anim.monitor-screen'
Default value, index 2: Shader'UT2004Weapons.Shaders.PowerPulseShader'
Default value, index 3: Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
Internal variables[edit]
DamageEffect[edit]
Type: FX_DamageSmoke
LightFX[edit]
Type: FX_TurretControlPanel_Lights
OldStatus[edit]
Type: byte
Status[edit]
Type: byte
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AmbientGlow | 32 | ||||||
bBlockActors | True | ||||||
bBlockKarma | True | ||||||
bCollideWorld | True | ||||||
bEdShouldSnap | True | ||||||
bHidden | False | ||||||
bMovable | False | ||||||
bNetNotify | True | ||||||
bOnlyAffectPawns | False | ||||||
bOnlyDirtyReplication | True | ||||||
bReplicateMovement | False | ||||||
bSkipActorPropertyReplication | True | ||||||
CollisionHeight | 80.0 | ||||||
DrawScale | 0.5 | ||||||
DrawType | DT_StaticMesh | ||||||
PrePivot |
|
||||||
RemoteRole | ROLE_DumbProxy | ||||||
StaticMesh | StaticMesh'AS_Weapons_SM.Turret.TurretPanel' |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
NotifyAvailability[edit]
Overrides: Trigger_ASUseAndPossess.NotifyAvailability
PostBeginPlay[edit]
Overrides: Trigger_ASUseAndPossess.PostBeginPlay
PostNetReceive[edit]
Overrides: Actor.PostNetReceive
VehicleDestroyed[edit]
Overrides: Trigger_ASUseAndPossess.VehicleDestroyed
VehiclePossessed[edit]
Overrides: Trigger_ASUseAndPossess.VehiclePossessed
VehicleSpawned[edit]
Overrides: Trigger_ASUseAndPossess.VehicleSpawned
VehicleUnPossessed[edit]
Overrides: Trigger_ASUseAndPossess.VehicleUnPossessed
Other instance functions[edit]
ChangeStatus[edit]
Reset[edit]
Overrides: Trigger_ASUseAndPossess.Reset
UpdateCapacity[edit]
Overrides: Trigger_ASUseAndPossess.UpdateCapacity