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UE2:Trigger_ASTurretControlPanel (UT2004)

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UT2004 Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndPossess >> Trigger_ASTurretControlPanel
Package: 
UT2k4Assault

Trigger_ASTurretControlPanel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific "Turret Controller" version of the trigger. Features default mesh and special effects.

Properties[edit]

Property group 'MonitorEffects'[edit]

StatusTex[edit]

Type: Material

Array size: 4


Default value, index 0: Texture'engine.blacktexture'

Default value, index 1: Material'dom-goose.anim.monitor-screen'

Default value, index 2: Shader'UT2004Weapons.Shaders.PowerPulseShader'

Default value, index 3: Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'

Internal variables[edit]

DamageEffect[edit]

Type: FX_DamageSmoke


LightFX[edit]

Type: FX_TurretControlPanel_Lights


OldStatus[edit]

Type: byte


Status[edit]

Type: byte


Default values[edit]

Property Value
AmbientGlow 32
bBlockActors True
bBlockKarma True
bCollideWorld True
bEdShouldSnap True
bHidden False
bMovable False
bNetNotify True
bOnlyAffectPawns False
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
CollisionHeight 80.0
DrawScale 0.5
DrawType DT_StaticMesh
PrePivot
Member Value
X -48.0
Z 160.0
RemoteRole ROLE_DumbProxy
StaticMesh StaticMesh'AS_Weapons_SM.Turret.TurretPanel'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


NotifyAvailability[edit]

event NotifyAvailability (bool bAvailableSpace)

Overrides: Trigger_ASUseAndPossess.NotifyAvailability


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Trigger_ASUseAndPossess.PostBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


VehicleDestroyed[edit]

event VehicleDestroyed ()

Overrides: Trigger_ASUseAndPossess.VehicleDestroyed


VehiclePossessed[edit]

event VehiclePossessed ()

Overrides: Trigger_ASUseAndPossess.VehiclePossessed


VehicleSpawned[edit]

event VehicleSpawned ()

Overrides: Trigger_ASUseAndPossess.VehicleSpawned


VehicleUnPossessed[edit]

event VehicleUnPossessed ()

Overrides: Trigger_ASUseAndPossess.VehicleUnPossessed


Other instance functions[edit]

ChangeStatus[edit]

function ChangeStatus (byte NewStatus)


Reset[edit]

function Reset ()

Overrides: Trigger_ASUseAndPossess.Reset


UpdateCapacity[edit]

function UpdateCapacity ()

Overrides: Trigger_ASUseAndPossess.UpdateCapacity