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UE2:Trigger_ASTurretControlPanel (UT2004)

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UT2004 Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndPossess >> Trigger_ASTurretControlPanel
Package: 
UT2k4Assault

Trigger_ASTurretControlPanel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific "Turret Controller" version of the trigger. Features default mesh and special effects.

Properties

Property group 'MonitorEffects'

StatusTex

Type: Material

Array size: 4


Default value, index 0: Texture'engine.blacktexture'

Default value, index 1: Material'dom-goose.anim.monitor-screen'

Default value, index 2: Shader'UT2004Weapons.Shaders.PowerPulseShader'

Default value, index 3: Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'

Internal variables

DamageEffect

Type: FX_DamageSmoke


LightFX

Type: FX_TurretControlPanel_Lights


OldStatus

Type: byte


Status

Type: byte


Default values

Property Value
AmbientGlow 32
bBlockActors True
bBlockKarma True
bCollideWorld True
bEdShouldSnap True
bHidden False
bMovable False
bNetNotify True
bOnlyAffectPawns False
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
CollisionHeight 80.0
DrawScale 0.5
DrawType DT_StaticMesh
PrePivot
Member Value
X -48.0
Z 160.0
RemoteRole ROLE_DumbProxy
StaticMesh StaticMesh'AS_Weapons_SM.Turret.TurretPanel'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


NotifyAvailability

event NotifyAvailability (bool bAvailableSpace)

Overrides: Trigger_ASUseAndPossess.NotifyAvailability


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Trigger_ASUseAndPossess.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


VehicleDestroyed

event VehicleDestroyed ()

Overrides: Trigger_ASUseAndPossess.VehicleDestroyed


VehiclePossessed

event VehiclePossessed ()

Overrides: Trigger_ASUseAndPossess.VehiclePossessed


VehicleSpawned

event VehicleSpawned ()

Overrides: Trigger_ASUseAndPossess.VehicleSpawned


VehicleUnPossessed

event VehicleUnPossessed ()

Overrides: Trigger_ASUseAndPossess.VehicleUnPossessed


Other instance functions

ChangeStatus

function ChangeStatus (byte NewStatus)


Reset

function Reset ()

Overrides: Trigger_ASUseAndPossess.Reset


UpdateCapacity

function UpdateCapacity ()

Overrides: Trigger_ASUseAndPossess.UpdateCapacity