Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2AraknidBase (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase |
Contents
- Package:
- U2Pawns
- Direct subclasses:
- U2AraknidHeavy, U2AraknidLight, U2AraknidMedium
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U2AraknidBase.
Default values[edit]
Property | Value |
---|---|
AccelRate | 1000.0 |
bFacePredictedLocation | False |
bHasMovingMeleeAttack | True |
bOverridesDamageEffect | True |
bPredictChargeLocation | True |
ControllerClass | Class'U2Pawns.U2AraknidController' |
DamageFilterClass | Class'U2Pawns.DamageFilterAraknid' |
FireCheckFailedRate | 0.25 |
FireCheckRate | 2.0 |
FireFastDuration | 0.5 |
FireFastPauseTime | 0.5 |
FireSlowPauseTime | 0.5 |
LandDamageVelocityStanding | -2000.0 |
LandFatalVelocityStanding | -2600.0 |
MaxFallSpeed | 2000.0 |
Melee01DamageType | Class'U2.DamageTypeBiological' |
ParticleHitEffect | ParticleSalamander'Blood.ParticleSalamander11' |
RandomAttackSoundSlot | STS_Acquire |
SightRadiusFriend | 1024.0 |
SightRadiusFriendAlert | 2500.0 |
TeamNumber | 43 |