I don't need to test my programs. I have an error-correcting modem.
UE2:U2AraknidLight (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidLight |
- Package:
- U2Pawns
- Direct subclass:
- U2AraknidLightHatched
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U2AraknidLight.uc
Default values[edit]
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: U2Pawn.Destroyed
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: U2PawnBase.PreBeginPlay
Other instance functions[edit]
Died[edit]
function Died (Controller Killer, class<DamageType> DamageType, Object.Vector HitLocation, Object.Vector Momentum)
Overrides: U2Pawn.Died
PlayMovementSound[edit]
function PlayMovementSound ()
Overrides: U2PawnBase.PlayMovementSound
WentDormant[edit]
function WentDormant (bool bVal)
Overrides: LicenseePawn.WentDormant