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UE2:U2AraknidLight (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidLight
Package: 
U2Pawns
Direct subclass:
U2AraknidLightHatched

U2AraknidLight.uc

Default values[edit]

Property Value
AmbientSound Sound'U2AraknidLightA.Move.MovementSkitterWalkLoud'
AttackActiveBehaviors[0]
Member Value
StateName 'AttackClose'
TimeMax 5.0
TimeMin 1.0
AttackActiveBehaviors[1]
Member Value
StateName 'AttackStationary'
TimeMax 0.5
TimeMin 0.25
bActorShadows False
bCanKnockDown False
bCrawler True
bPredictChargeLocation False
CanEncroachList[0] Class'U2Pawns.U2AraknidMedium'
CanEncroachList[1] Class'U2Pawns.U2AraknidHeavy'
CollisionHeight 18.0
CollisionRadius 16.0
GibSetClass Class'U2Pawns.GibSetAraknidLight'
GroundSpeed 280.0
Health 5
Mass 9.0
Melee01MaxDamage 5
Melee01MomentumPerUnitDamage 500
MeleeOdds 1.0
MeleeRange 30.0
Mesh LegendMesh'GlmCharactersG.AraknidLight_Medium'
SoundRadius 256.0
SoundVolume 128
TacticalMoveType TMT_Basic
VoicePackage "U2AraknidLightA"
WalkingAnims[0]
Member Value
WalkingAnimType WAT_RunFast
WalkingAnims[1]
Member Value
MinSpeed 0.0
WalkingAnimType WAT_None
WalkingPct 1.0
WalkingSlowPct 1.0
WanderDistMax 256.0
WanderDistMin 128.0
WanderMaxZComponent 0.0
WanderPauseMax 2.0
WanderPauseMin 0.5
WanderSpeedMax 1.0
WanderSpeedMin 1.0
WanderViewBlockedTurnOdds 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: U2Pawn.Destroyed


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: U2PawnBase.PreBeginPlay


Other instance functions[edit]

Died[edit]

function Died (Controller Killer, class<DamageTypeDamageType, Object.Vector HitLocation, Object.Vector Momentum)

Overrides: U2Pawn.Died


PlayMovementSound[edit]

function PlayMovementSound ()

Overrides: U2PawnBase.PlayMovementSound


WentDormant[edit]

function WentDormant (bool bVal)

Overrides: LicenseePawn.WentDormant