Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:U2AraknidHeavy (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidHeavy
Package: 
U2Pawns

U2AraknidHeavy.uc

Properties[edit]

See U2AraknidHeavy properties.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: U2PawnBasic.PostBeginPlay


Other instance functions[edit]

eventTakeDamage[edit]

function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Pawn.eventTakeDamage


HandleReachedDeathSpot[edit]

function HandleReachedDeathSpot ()


NotifyPodAttack[edit]

function NotifyPodAttack ()


NotifyPodSound[edit]

function NotifyPodSound ()


NotifyShockwave[edit]

function NotifyShockwave ()


NotifyShockwaveSound[edit]

function NotifyShockwaveSound ()


NotifySpermAttack[edit]

function NotifySpermAttack ()


NotifySpermSound[edit]

function NotifySpermSound ()


PlayDying[edit]

function PlayDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: U2Pawn.PlayDying


RetreatToDeathSpot[edit]

function RetreatToDeathSpot ()


StartDeathCutScene[edit]

function StartDeathCutScene ()