Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2AraknidHeavy (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidHeavy |
- Package:
- U2Pawns
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U2AraknidHeavy.uc
Properties[edit]
See U2AraknidHeavy properties.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: U2PawnBasic.PostBeginPlay
Other instance functions[edit]
eventTakeDamage[edit]
function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Pawn.eventTakeDamage
HandleReachedDeathSpot[edit]
function HandleReachedDeathSpot ()
NotifyPodAttack[edit]
function NotifyPodAttack ()
NotifyPodSound[edit]
function NotifyPodSound ()
NotifyShockwave[edit]
function NotifyShockwave ()
NotifyShockwaveSound[edit]
function NotifyShockwaveSound ()
NotifySpermAttack[edit]
function NotifySpermAttack ()
NotifySpermSound[edit]
function NotifySpermSound ()
PlayDying[edit]
function PlayDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
Overrides: U2Pawn.PlayDying
RetreatToDeathSpot[edit]
function RetreatToDeathSpot ()
StartDeathCutScene[edit]
function StartDeathCutScene ()