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UE2:U2AraknidHeavy properties (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2AraknidBase >> U2AraknidHeavy (properties)

Properties[edit]

Property group 'U2AraknidHeavy'[edit]

bLimitPodAttacks[edit]

Type: bool

whether to use teammate limits on the pod attack

Default value: True

CumulDamageFilterBaseDamage[edit]

Type: int


Default value: 2000

CumulDamageFilterOdds[edit]

Type: float


Default value: 0.8

CumulDamageFilterTimeout[edit]

Type: float


Default value: 2.0

CumulDamageFilterType[edit]

Type: class<DamageType>


Default value: Class'U2.DamageTypeBiologicalGas'

DeathCutsceneEvent[edit]

Type: name

Event to trigger matinee to start

Default value: BossDeathScene

DeathFocusTurningRate[edit]

Type: int

Rate at which npc can turn to death focus actor

Default value: 999999

DeathOrders[edit]

Type: name

Death order command (goto)

Default value: Goto

DeathOrdersObjectTag[edit]

Type: name

Where the dying npc needs to go before dying

Default value: BossDeathSpot

DeathOrdersRange[edit]

Type: float

Range threshold to arrive at death spot

Default value: 10.0

DeathPctHealth[edit]

Type: float

Percent health to start cut scene

Default value: 0.3

DeathScriptFile[edit]

Type: string

AI script to use during death cutscene

Default value: "BossDeath"

MaxAraknidsAllowedForPodAttack[edit]

Type: int


Default value: 3

MaxHathlingsAllowedForPodAttack[edit]

Type: int

teammate limits (pod-attack optimization)

Default value: 2

MaxLightsAllowedForPodAttack[edit]

Type: int


Default value: 2

MaxMediumsAllowedForPodAttack[edit]

Type: int


Default value: 1

MinLeapRefireDelay[edit]

Type: float

time to wait after leap before firing

Default value: 5.0

MinPodRefireDelay[edit]

Type: float

time to wait after pod attack before attacking again.

Default value: 8.0

MinShockwaveRange[edit]

Type: float

min distance needed for shockwave

Default value: 250.0

MinSpermAttackRange[edit]

Type: float


Default value: 512.0

MinSpermRefireDelay[edit]

Type: float

time to wait after sperm attack before attacking again.

Default value: 5.0

PodAttackDuration[edit]

Type: float

enough time for previous pods to land and gestate

Default value: 7.0

ProjectileClassPods[edit]

Type: class<Projectile>

projectile class for the pod attack

Default value: Class'U2Pawns.ProjectileAraknidAlt'

ProjectileClassSperm[edit]

Type: class<Projectile>

projectile class for sperms spray attack

Default value: Class'U2Pawns.projectileAraknid'

RetreatPctHealth[edit]

Type: float

Percent health at which to give death orders

Default value: 0.5

ShockwaveLowToHighOdds[edit]

Type: float

jump over / duck under shockwaves

Default value: 0.67

ShockwaveToSprayOdds[edit]

Type: float

whether to choose the shockwave over the projectile attacks

Default value: 0.33

SpermToPodOdds[edit]

Type: float

which projectile attack to use

Default value: 0.5

SpinAttackOdds[edit]

Type: float


TeammateCheckRadius[edit]

Type: float

radius to use when computing teammate limits

Default value: 3000.0

Internal variables[edit]

bCutSceneStarted[edit]

Type: bool


bDeathOrdersGiven[edit]

Type: bool


bDeathSpotReached[edit]

Type: bool


CumulDamage[edit]

Type: int


EffectRotation[edit]

Type: Object.Rotator


Default value:

Member Value
Yaw -24576

EffectType[edit]

Type: ParticleGenerator


Default value: ParticleRadiator'ArakBossFX.ParticleRadiator0'

LastAttackTime[edit]

Type: float


LastCumulDamageStartTime[edit]

Type: float


LastLeapTime[edit]

Type: float


LastPodAttackTime[edit]

Type: float


LastShockwaveAttackTime[edit]

Type: float


LastSpermAttackTime[edit]

Type: float


ShockwaveEffect[edit]

Type: ParticleRadiator


ShockwaveHeightHigh[edit]

Type: float


Default value: 20.0

ShockwaveHeightLow[edit]

Type: float


Default value: -60.0

Default values[edit]

Property Value
AttackActiveBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackStationary'
TimeMax 7.0
TimeMin 3.0
AttackActiveBehaviors[1]
Member Value
Odds 0.5
StateName 'AttackTacticalMove'
TimeMax 2.0
TimeMin 2.0
AttackActiveBehaviors[2]
Member Value
Odds 1.0
StateName 'AttackClose'
TimeMax 3.0
TimeMin 2.0
AttackActiveMeleeBehaviors[0]
Member Value
StateName 'AttackMelee'
TimeMax 3.0
TimeMin 1.0
AttackActiveMeleeHitBehaviors[0]
Member Value
StateName 'AttackTacticalMoveMelee'
TimeMax 0.5
TimeMin 0.5
AttackPassiveBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackFallback'
TimeMax 7.0
TimeMin 2.5
AttackPassiveCantReachBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackFallback'
TimeMax 7.0
TimeMin 2.0
AttackPassiveMeleeHitBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackTacticalRetreatMelee'
TimeMax 5.0
TimeMin 2.0
AttackPassiveUseCoverBehaviors[0]
Member Value
Odds 1.0
StateName 'AttackFallback'
TimeMax 50.0
TimeMin 20.0
bAlertOthersRequiresLOS False
bCanKnockDown False
bCanPanic False
bGibOnInvalidDeathLanding True
bHasRangedAttack True
bIgnoreImpactForces True
bLeapRequiresLOS False
bQuickCarcassCleanup False
bSmoothTurns False
bSpecialHardLandings True
bTurnToEnemyAfterLeap True
CanEncroachList[0] Class'U2Pawns.U2AraknidLight'
CanEncroachList[1] Class'U2Pawns.U2AraknidMedium'
CarcassCollisionHeight 60.0
CarcassCollisionRadius 120.0
CollisionHeight 80.0
CollisionRadius 100.0
ControllerClass Class'U2Pawns.U2AraknidControllerHeavy'
FireCheckRate 4.0
FireFastPauseTime 3.0
FireOffset
Member Value
X 90.0
Z 80.0
FireSlowPauseTime 3.0
GibSetClass Class'U2Pawns.GibSetAraknidHeavy'
GroundSpeed 245.0
Health 10000
LandShakeDuration 0.6
LandShakeMagnitude 10.0
LandShakeRadius 1024.0
LandSoundPitch 1.0
LandSoundRadius 200.0
LandSounds[0] "U2AraknidHeavyA.Land4"
LandSounds[1] "U2AraknidHeavyA.Land5"
LandSounds[2] "U2AraknidHeavyA.Land6"
LeapDelayFailure 5.0
LeapDelayLand 0.5
LeapDelaySuccess 15.0
LeapHighSpeed 1200.0
LeapLowSpeed 1200.0
LeapMaxDamage 75
LeapMaxMomentumTransfer 100000.0
LeapMaxRange 1024.0
LeapMinRange 256.0
LeapOdds 0.5
Mass 300.0
MaxFallSpeed 1000000.0
MaxRandomSoundTime 3.0
Melee01MaxDamage 40
Melee01MomentumPerUnitDamage 2000
MeleeOdds 1.0
MeleeRange 150.0
Mesh LegendMesh'GlmCharactersG.Araknidheavy'
MinIsTurningRate 4000.0
PrePivot
Member Value
Z 15.0
RangeMaxAttackMobile 1500.0
RangeMaxAttackMobileNoLOS 1500.0
RotationRate
Member Value
Yaw 20000
Skins[0] Shader'CharacterFXT.Araknid.AraknidHeavyBody1FX'
Skins[1] Shader'CharacterFXT.Araknid.araknidheavybody2FX'
Skins[2] Shader'CharacterFXT.Araknid.araknidheavybody3FX'
StepShakeDuration 0.4
StepShakeMagnitude 7.0
StepShakeRadius 1024.0
StepSoundPitch 0.75
StepSoundRadius 512.0
StepSounds[0] "U2AraknidHeavyA.Move1"
StepSounds[1] "U2AraknidHeavyA.Move2"
StepSounds[2] "U2AraknidHeavyA.Move3"
StepSounds[3] "U2AraknidHeavyA.Move4"
TimeBeforeCarcassDestroyed 0.0
VoicePackage "U2AraknidHeavyA"
WalkingAnims[0]
Member Value
WalkingAnimType WAT_RunFast
WalkingAnims[1]
Member Value
MinSpeed 0.0
WalkingAnimType WAT_None
WalkingPct 1.0
WanderPauseMax 15.0
WanderPauseOdds 0.1
WanderSpeedMax 0.25
WanderSpeedMin 0.25
WanderSpreadAngle 30.0
WanderViewBlockedTurnOdds 0.25