Always snap to grid
UE2:U2AraknidControllerHeavy (U2XMP)
Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2AraknidController >> U2AraknidControllerHeavy |
Contents
- 1 Constants
- 2 Properties
- 3 Instance functions
- 4 States
- 4.1 @AttackFallbackState
- 4.1.1 @AttackFallbackState.EndState
- 4.1.2 @AttackFallbackState.AdjustAim
- 4.1.3 @AttackFallbackState.CanFire
- 4.1.4 @AttackFallbackState.CanFireShockwave
- 4.1.5 @AttackFallbackState.DoSpinAttack
- 4.1.6 @AttackFallbackState.FireShot
- 4.1.7 @AttackFallbackState.GetFinalDestinationActor
- 4.1.8 @AttackFallbackState.HandleReachedOrdersObject
- 4.1.9 @AttackFallbackState.StartSpinning
- 4.1.10 @AttackFallbackState.StopSpinning
- 4.2 @AttackLeapState
- 4.3 @AttackStationaryState
- 4.1 @AttackFallbackState
- Package:
- U2Pawns
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U2AraknidControllerHeavy.
Constants
SpinAttackLabel
Value: 'SpinAttackLabel'
Properties
bSpinning
Type: bool
U2AH
Type: U2AraknidHeavy
shortcut to the araknid pawn
Instance functions
CanAttemptLeapAttack
Overrides: U2NPCControllerBasic.CanAttemptLeapAttack
CanFire
Overrides: U2NPCControllerBasic.CanFire
CanFirePods
CanFireShockwave
CanFireSperm
FirePods
FireShockwave
FireShot
Overrides: U2NPCControllerBasic.FireShot
FireSperm
NumTeammatesWithinLimits
Possess
Overrides: U2NPCControllerBasic.Possess
SpecialDeathHandling
Overrides: U2NPCControllerBasic.SpecialDeathHandling
States
@AttackFallbackState
@AttackFallbackState.EndState
Overrides: Object.EndState (global)
@AttackFallbackState.AdjustAim
Overrides: U2NPCControllerShared.AdjustAim (global)
@AttackFallbackState.CanFire
Overrides: U2NPCControllerBasic.@AttackFallbackState.CanFire
@AttackFallbackState.CanFireShockwave
Overrides: CanFireShockwave (global)
@AttackFallbackState.DoSpinAttack
@AttackFallbackState.FireShot
Overrides: FireShot (global)
@AttackFallbackState.GetFinalDestinationActor
Overrides: U2NPCControllerBasic.@AttackFallbackState.GetFinalDestinationActor
@AttackFallbackState.HandleReachedOrdersObject
Overrides: U2NPCControllerBasic.@AttackFallbackState.HandleReachedOrdersObject
@AttackFallbackState.StartSpinning
@AttackFallbackState.StopSpinning
@AttackLeapState
Inherits from: U2NPCControllerBasic.@AttackLeapState
Ignores: EnemyInLeapRange, EnemyInMeleeRange, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackLeapState.CanFire
Overrides: U2NPCControllerBasic.@AttackLeapState.CanFire
@AttackLeapState.FinishedLeap
Overrides: U2NPCControllerBasic.@AttackLeapState.FinishedLeap
@AttackStationaryState
Inherits from: U2NPCControllerBasic.@AttackStationaryState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeFriend, SeeOther
@AttackStationaryState.AdjustAim
Overrides: U2NPCControllerShared.AdjustAim (global)
@AttackStationaryState.CanFireShockwave
Overrides: CanFireShockwave (global)
@AttackStationaryState.eventEnemyNotVisible
Overrides: U2NPCControllerBasic.@AttackStationaryState.eventEnemyNotVisible
@AttackStationaryState.ShouldAbortState
Overrides: U2NPCControllerBasic.@AttackStationaryState.ShouldAbortState