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UE2:U2CTFFlag (U2XMP)
Object >> Actor >> Decoration >> U2CTFFlag |
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$Workfile: U2CTFFlag.uc $ Created By: Steve Polge Created On: 7/18/2000 $Author: Mfox $ $Date: 11/07/02 4:23a $ $Revision: 7 $ base class for dropped/carried flags (RedFlag and BlueFlag)
Properties[edit]
Property group 'U2CTFFlag'[edit]
SendHomeDelay[edit]
Type: float
Default value: 60.0
Internal variables[edit]
bHeld[edit]
Type: bool
used by the HUD to display flag state on the client
bHome[edit]
Type: bool
used by the HUD to display flag state on the client
Default value: True
bKnownLocation[edit]
Type: bool
used for Bots AI (set once any bot can see a dropped flag)
Holder[edit]
Type: Pawn
HomeBase[edit]
Type: U2FlagBase
Team[edit]
Type: TeamInfo
TeamNum[edit]
Type: int
default property set within the concrete subclass
Default value: 1
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||
bCollideActors | True | ||||||
bCollideWorld | True | ||||||
bFixedRotationDir | True | ||||||
bHidden | True | ||||||
bNoStaticMeshCollide | True | ||||||
bStasis | False | ||||||
bStatic | False | ||||||
bUnlit | True | ||||||
Buoyancy | 20.0 | ||||||
CollisionHeight | 30.0 | ||||||
CollisionRadius | 48.0 | ||||||
DrawScale | 0.6 | ||||||
DrawType | DT_StaticMesh | ||||||
LightBrightness | 255 | ||||||
LightEffect | LE_NonIncidence | ||||||
LightHue | 170 | ||||||
LightRadius | 6 | ||||||
LightType | LT_Steady | ||||||
Mass | 30.0 | ||||||
NetPriority | 3.0 | ||||||
PrePivot |
|
||||||
RotationRate |
|
||||||
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' | ||||||
Style | STY_Masked |
Enums[edit]
EFlagStatus[edit]
- FS_None
- FS_Dropped
- FS_Held
- FS_Home
Functions[edit]
Events[edit]
FellOutOfWorld[edit]
Overrides: Actor.FellOutOfWorld
Landed[edit]
Overrides: Decoration.Landed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Replication[edit]
Overrides: Actor.Replication
Other instance functions[edit]
Drop[edit]
Overrides: Decoration.Drop
GetStatus[edit]
Position[edit]
SendHome[edit]
SetHolderLighting[edit]
States[edit]
Dropped[edit]
Dropped.BeginState[edit]
Overrides: Object.BeginState (global)
Dropped.EndState[edit]
Overrides: Object.EndState (global)
Dropped.PhysicsVolumeChange[edit]
Overrides: Decoration.PhysicsVolumeChange (global)
Dropped.Timer[edit]
Overrides: Decoration.Timer (global)
Dropped.Touch[edit]
Overrides: Actor.Touch (global)
Dropped.GetStatus[edit]
Overrides: GetStatus (global)
Dropped.TakeDamage[edit]
Overrides: Decoration.TakeDamage (global)
Held[edit]
Held.BeginState[edit]
Overrides: Object.BeginState (global)
Held.EndState[edit]
Overrides: Object.EndState (global)
Held.FellOutOfWorld[edit]
Overrides: FellOutOfWorld (global)
Held.Timer[edit]
Overrides: Decoration.Timer (global)
Held.GetStatus[edit]
Overrides: GetStatus (global)
Home[edit]
Modifiers: auto
Home.BeginState[edit]
Overrides: Object.BeginState (global)
Home.EndState[edit]
Overrides: Object.EndState (global)
Home.Timer[edit]
Overrides: Decoration.Timer (global)
Home.Touch[edit]
Overrides: Actor.Touch (global)
Home.GetStatus[edit]
Overrides: GetStatus (global)