Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2CTFGame (U2XMP)
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Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> U2DeathMatch >> U2TeamGame >> U2CTFGame |
- Package:
- U2CTF
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: U2CTFGame.uc $ Created By: Steve Polge Created On: 7/18/2000 $Author: Sbrown $ $Date: 8/17/02 17:30 $ $Revision: 5 $
Properties[edit]
CaptureSound[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'U2CTFA.CTFCaptured1'
Default value, index 1: Sound'U2CTFA.CTFCaptured2'
CurrentOrders[edit]
Type: name
Array size: 2
AI: used in SetBotOrders() -- called when bots join or leave the game
LastGotFlag[edit]
Type: float
AI: last time "they've got our flag" was said
LastSeeFlagCarrier[edit]
Type: float
AI: last time "flag carrier is here" was said
ReturnSound[edit]
Type: Sound
Default value: Sound'U2CTFA.CTFReturned'
Default values[edit]
Property | Value |
---|---|
BeaconName | "CTF" |
bScoreTeamKills | False |
GameAIControllerClasses[0] | "U2CTF.GameAIControllerCTF" |
GameGoal | "captures wins the match!" |
GameName | "Capture the Flag" |
GameReplicationInfoClass | Class'U2CTF.U2CTFReplicationInfo' |
GoalScore | 3 |
MapPrefix | "CTF" |
MaxAllowedTeams | 2 |
StartupMessage | "" |
Instance functions[edit]
ClientsPlaySound[edit]
function ClientsPlaySound (Sound ClientSound)
GetEndGameTarget[edit]
function Actor GetEndGameTarget ()
Overrides: U2DeathMatch.GetEndGameTarget
Killed[edit]
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
Overrides: U2DeathMatch.Killed
Logout[edit]
function Logout (Controller Exiting)
Overrides: U2TeamGame.Logout