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UE2:U2DeathMatch (U2XMP)
Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> U2DeathMatch |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'U2DeathMatch'
- 2.2 Internal variables
- 2.2.1 bAlreadyChanged
- 2.2.2 bForceRespawn
- 2.2.3 bJumpMatch
- 2.2.4 BotConfig
- 2.2.5 BotConfigType
- 2.2.6 BotPackageClassStr
- 2.2.7 bRequireReady
- 2.2.8 bTournament
- 2.2.9 CountDown
- 2.2.10 CountDownMessage
- 2.2.11 ElapsedTime
- 2.2.12 GameEndedMessage
- 2.2.13 GameGoal
- 2.2.14 GBestPlayer
- 2.2.15 LastPlayerStartSpot
- 2.2.16 LastStartSpot
- 2.2.17 LevelRatingDefensive
- 2.2.18 LevelRatingOffensive
- 2.2.19 NoNameChange
- 2.2.20 NotReadyMessage
- 2.2.21 ReadyMessage
- 2.2.22 RemainingBots
- 2.2.23 RestartTime
- 2.2.24 SingleWaitingMessage
- 2.2.25 Stage
- 2.2.26 StartMessage
- 2.2.27 TourneyMessage
- 2.2.28 WaitingMessage1
- 2.2.29 WaitingMessage2
- 2.3 Default values
- 3 Functions
- Package:
- U2
- Direct subclass:
- U2TeamGame
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U2DeathMatch.uc $Author: Mfox $ $Date: 2/27/03 3:10p $ $Revision: 34 $
Constants[edit]
STAGE_PreGame[edit]
Value: 0
STAGE_MidGame[edit]
Value: 1
STAGE_PostGame[edit]
Value: 2
Properties[edit]
Property group 'U2DeathMatch'[edit]
bChangeLevels[edit]
Type: bool
Modifiers: config
level change in RestartGame()
Default value: True
GoalScore[edit]
Type: int
Modifiers: config
frag limit for death match, team score in team games
Default value: 20
MultiplayerCountdown[edit]
Type: int
Default value: 3
MultiplayerPlayerWait[edit]
Type: int
how long to wait for human players before giving up and adding bots
Default value: 33
RestartDelay[edit]
Type: float
Modifiers: globalconfig
seconds to wait after game ends before restarting
Default value: 15.0
Score_EnemyKill[edit]
Type: float
Default value: 1.0
Score_Suicide[edit]
Type: float
Default value: -1.0
StandAloneCountdown[edit]
Type: int
Default value: 1
TimeLimit[edit]
Type: int
Modifiers: config
time limit in minutes
Internal variables[edit]
bAlreadyChanged[edit]
Type: bool
level change in progress (U2PlayerController.ServerRestartGame() calls U2GameInfo.RestartGame() when any player presses Fire())
bForceRespawn[edit]
Type: bool
Modifiers: config
force players to respawn (for games such as LMS where delaying respawn helps the player)
bJumpMatch[edit]
Type: bool
Modifiers: config
boost PlayerJumpZScaling() when true
BotConfig[edit]
Type: U2BotInfo
BotConfigType[edit]
Default value: Class'U2.U2BotInfo'
BotPackageClassStr[edit]
Type: string
Default value: "U2AIOld.U2NPCControllerBotOld"
bRequireReady[edit]
Type: bool
bTournament[edit]
Type: bool
Modifiers: globalconfig
wait for all players before starting game
CountDown[edit]
Type: int
count down to game start
CountDownMessage[edit]
Type: string
Modifiers: localized
Default value: " seconds until play starts!"
ElapsedTime[edit]
Type: int
GameEndedMessage[edit]
Type: string
Modifiers: localized
Default value: "wins the match!"
GameGoal[edit]
Type: string
Modifiers: localized
Default value: "frags wins the match."
GBestPlayer[edit]
Type: Controller
LastPlayerStartSpot[edit]
Type: NavigationPoint
last place player looking for start spot started from
LastStartSpot[edit]
Type: NavigationPoint
last place any player started from
LevelRatingDefensive[edit]
Type: float
used by bots to determine whether their inventory ok defensively
Default value: -1.0
LevelRatingOffensive[edit]
Type: float
used by bots to determine whether their inventory ok offensively
Default value: -1.0
NoNameChange[edit]
Type: string
Modifiers: localized
Default value: " is already in use."
NotReadyMessage[edit]
Type: string
Modifiers: localized
Default value: "You are NOT READY!"
ReadyMessage[edit]
Type: string
Modifiers: localized
Default value: "You are READY!"
RemainingBots[edit]
Type: int
number of Bots to add
RestartTime[edit]
Type: float
Level.TimeSecond time to start next game
SingleWaitingMessage[edit]
Type: string
Modifiers: localized
Default value: "Press Fire to start."
Stage[edit]
Type: byte
StartMessage[edit]
Type: string
Modifiers: localized
Default value: "The match has begun!"
TourneyMessage[edit]
Type: string
Modifiers: localized
Default value: "Waiting for other players."
WaitingMessage1[edit]
Type: string
Modifiers: localized
Default value: "Waiting for ready signals."
WaitingMessage2[edit]
Type: string
Modifiers: localized
Default value: "(Use your fire button to toggle ready!)"
Default values[edit]
Property | Value |
---|---|
bDelayedStart | True |
BeaconName | "DM" |
bForcedWeaponSwitch | False |
bLoggingGame | True |
bMultiWeaponStay | True |
bNoisyWeaponChanges | True |
bPauseable | False |
bRestartLevel | False |
bSinglePlayerMission | False |
bUseCombatSounds | False |
FriendlyDamageScale | 1.0 |
GameName | "DeathMatch" |
GameReplicationInfoClass | Class'U2.U2GameReplicationInfo' |
MapPrefix | "DM" |
MaxDifficulty | 7 |
PlayerSpeedRatio | 1.8 |
SpeedRatio | 1.8 |
Functions[edit]
Events[edit]
AcceptInventory[edit]
Overrides: GameInfo.AcceptInventory
InitGame[edit]
Overrides: DialogGameInfo.InitGame
PostBeginPlay[edit]
Overrides: U2GameInfo.PostBeginPlay
PostLogin[edit]
Overrides: U2GameInfo.PostLogin
Timer[edit]
Overrides: GameInfo.Timer