Always snap to grid
UE2:U2DrakkBossUpperController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2DrakkBossUpperController |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'U2DrakkBossUpperController'
- 2.2 Internal variables
- 2.2.1 ActiveAttackState
- 2.2.2 AltFireBoltSpeed
- 2.2.3 AltFireEffect
- 2.2.4 AltFireEffectTemplate
- 2.2.5 AttackDestinationClassName
- 2.2.6 AttackDestinations
- 2.2.7 AttackDestinationZ
- 2.2.8 AttackDurationTime
- 2.2.9 bAttached
- 2.2.10 bKamikaze
- 2.2.11 bRetaliateOnDamage
- 2.2.12 bRetaliating
- 2.2.13 bSimpleWaitNoDelay
- 2.2.14 ChargeUpEffect
- 2.2.15 CurrentAttackDestination
- 2.2.16 CycleType
- 2.2.17 FireEffects
- 2.2.18 FireTimer
- 2.2.19 HoverLocation
- 2.2.20 IdleSpeed
- 2.2.21 LowerController
- 2.2.22 PostAttackDelayTime
- 2.2.23 PreAttackDelayTime
- 2.2.24 PrimaryStageHealth
- 2.2.25 RetaliateLocation
- 2.2.26 RiseTarget
- 2.2.27 RiseYawRate
- 2.2.28 TimeBetweenShots
- 2.2.29 TracerBeamEffect
- 2.2.30 TracerEndDummy
- 2.2.31 TracerStartDummy
- 2.2.32 UpperPawn
- 2.2.33 WingBoneDisabled
- 2.2.34 WingBoneNames
- 2.2.35 WingGlowTimer
- 2.2.36 WingGlowTimerStart
- 2.2.37 WingTakkra
- 2.3 Default values
- 3 Enums
- 4 Functions
- 4.1 Events
- 4.2 Other instance functions
- 4.2.1 ConstructEffect
- 4.2.2 DrkbucAttach
- 4.2.3 DrkbucPreventDeath
- 4.2.4 DrkbucSetAttackState
- 4.2.5 DrkbucTick
- 4.2.6 EnemyAcquired
- 4.2.7 eventBumpFriend
- 4.2.8 eventTakeDamage
- 4.2.9 eventTookDamage
- 4.2.10 FireShot
- 4.2.11 FireShotTimer
- 4.2.12 GetMoveSpeed
- 4.2.13 InitEffects
- 4.2.14 InitWingTakkra
- 4.2.15 KamikazeTimer
- 4.2.16 LaserTrace
- 4.2.17 LaserTraceEx
- 4.2.18 MountToLaser
- 4.2.19 PickAttackDestination
- 4.2.20 PickHoverDestination
- 4.2.21 Possess
- 4.2.22 ShutdownEffects
- 4.2.23 StartFiring
- 4.2.24 StopFiring
- 4.2.25 Trigger
- 4.2.26 ValidateLowerController
- 5 States
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2DrakkBossUpperController
Constants[edit]
AttachedToBaseState[edit]
Value: 'AttachedToBase'
MoveHoverActiveLabel[edit]
Value: 'MoveHoverActiveLabel'
SimpleWaitState[edit]
Value: 'SimpleWait'
ConstructionState[edit]
Value: 'Construction'
PrimaryAttackState[edit]
Value: 'PrimaryAttack'
AlternateAttackState[edit]
Value: 'AlternateAttack'
KamikazeState[edit]
Value: 'Kamikaze'
WaitActivateLabel[edit]
Value: 'WaitActivate'
LaserWaitLabel[edit]
Value: 'LaserWait'
LaserTargetContactLabel[edit]
Value: 'LaserTargetContact'
LaserDoneLabel[edit]
Value: 'LaserDone'
RiseLabel[edit]
Value: 'Rise'
MovePickDestMidLabel[edit]
Value: 'MovePickDestMid'
Properties[edit]
Property group 'U2DrakkBossUpperController'[edit]
FireLaserSound[edit]
Type: Sound
Default value: Sound'U2Drakk.FireLaser'
LaserChargeUpSound[edit]
Type: Sound
Default value: Sound'U2DrakkNew.Laser_Charge_1'
SecondaryAttackAmbientSound[edit]
Type: Sound
Default value: Sound'U2JamesA.ASF-EngineLoops.HiPowEngLp_01'
SecondaryLaserAmbientSound[edit]
Type: Sound
Default value: Sound'U2WeaponsA.LaserRifle.LR_LaserBeam'
SecondaryLaserChargeDownSound[edit]
Type: Sound
Default value: Sound'U2JamesA.ASF-PowerDown.HiPowerDown_01'
SecondaryLaserChargeUpSound[edit]
Type: Sound
Default value: Sound'U2JamesA.ASF-PowerDown.HiPowerUp_01'
SelfDestructSound[edit]
Type: Sound
Default value: Sound'U2Drakk.DrakkBossTry1'
TakeHitSound[edit]
Type: Sound
Default value: Sound'U2JamesA.ASF-Cockpit.Close_02'
TracerAmbientSound[edit]
Type: Sound
Default value: Sound'U2Drakk.TracerAmbient'
TracerTurnOnSound[edit]
Type: Sound
Default value: Sound'U2A.Pickups.fshlite1'
WingExplodeSound[edit]
Type: Sound
Default value: Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode'
Internal variables[edit]
ActiveAttackState[edit]
Type: name
Default value: PrimaryAttack
AltFireBoltSpeed[edit]
Type: float
Default value: 3000.0
AltFireEffect[edit]
Type: ParticleGenerator
AltFireEffectTemplate[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'drakkboss.ParticleSalamander0'
AttackDestinationClassName[edit]
Type: name
Default value: FlyNode
AttackDestinations[edit]
AttackDestinationZ[edit]
Type: float
AttackDurationTime[edit]
Type: float
Default value: 2.0
bAttached[edit]
Type: bool
bKamikaze[edit]
Type: bool
bRetaliateOnDamage[edit]
Type: bool
bRetaliating[edit]
Type: bool
bSimpleWaitNoDelay[edit]
Type: bool
ChargeUpEffect[edit]
Type: ParticleGenerator
CurrentAttackDestination[edit]
Type: int
CycleType[edit]
Type: ECycleType
Default value: CT_RandomVisible
FireEffects[edit]
Type: ParticleGenerator
Array size: 4
FireTimer[edit]
Type: float
HoverLocation[edit]
Type: Object.Vector
IdleSpeed[edit]
Type: float
Default value: 0.5
LowerController[edit]
Type: U2DrakkBossController
PostAttackDelayTime[edit]
Type: float
Default value: 1.0
PreAttackDelayTime[edit]
Type: float
Default value: 1.0
PrimaryStageHealth[edit]
Type: int
Default value: 3000
RetaliateLocation[edit]
Type: Object.Vector
RiseTarget[edit]
Type: Actor
RiseYawRate[edit]
Type: int
Default value: 32767
TimeBetweenShots[edit]
Type: float
Default value: 1.0
TracerBeamEffect[edit]
Type: PulseLineGenerator
TracerEndDummy[edit]
Type: LookTarget
TracerStartDummy[edit]
Type: LookTarget
UpperPawn[edit]
Type: U2DrakkBossUpper
WingBoneDisabled[edit]
Type: int
WingBoneNames[edit]
Type: string
Array size: 8
Default value, index 0: "LeftLeg12"
Default value, index 1: "RightLeg12"
Default value, index 2: "LeftLeg22"
Default value, index 3: "RightLeg22"
Default value, index 4: "LeftLeg32"
Default value, index 5: "RightLeg32"
Default value, index 6: "LeftLeg42"
Default value, index 7: "RightLeg42"
WingGlowTimer[edit]
Type: float
WingGlowTimerStart[edit]
Type: float
WingTakkra[edit]
Type: LookTarget
Array size: 8
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
DefaultState | SimpleWait | ||||||||
RotationRate |
|
Enums[edit]
ECycleType[edit]
- CT_Random
- CT_Ordered
- CT_RandomVisible
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: U2NPCControllerBase.Destroyed
PreBeginPlay[edit]
Overrides: U2NPCControllerShared.PreBeginPlay
Other instance functions[edit]
ConstructEffect[edit]
DrkbucAttach[edit]
DrkbucPreventDeath[edit]
DrkbucSetAttackState[edit]
DrkbucTick[edit]
EnemyAcquired[edit]
Overrides: U2NPCControllerShared.EnemyAcquired
eventBumpFriend[edit]
Overrides: U2NPCControllerShared.eventBumpFriend
eventTakeDamage[edit]
Overrides: U2NPCControllerBase.eventTakeDamage
eventTookDamage[edit]
Overrides: U2NPCControllerBase.eventTookDamage
FireShot[edit]
FireShotTimer[edit]
GetMoveSpeed[edit]
Overrides: U2NPCControllerShared.GetMoveSpeed
InitEffects[edit]
InitWingTakkra[edit]
KamikazeTimer[edit]
LaserTrace[edit]
LaserTraceEx[edit]
MountToLaser[edit]
PickAttackDestination[edit]
PickHoverDestination[edit]
Possess[edit]
Overrides: U2NPCControllerBase.Possess
ShutdownEffects[edit]
StartFiring[edit]
StopFiring[edit]
Overrides: Controller.StopFiring
Trigger[edit]
Overrides: U2NPCControllerScriptable.Trigger
ValidateLowerController[edit]
States[edit]
@AlternateAttackState[edit]
Extends: U2NPCControllerBase.@MoveToGoalBaseState
Ignores: EnemyNotVisible, SeeAlertFriend, SeeFriend, SeeOther
@AlternateAttackState.BeginState[edit]
Overrides: Object.BeginState (global)
@AlternateAttackState.EndState[edit]
Overrides: Object.EndState (global)
@AlternateAttackState.DrkbucTick[edit]
Overrides: DrkbucTick (global)
@ConstructionState[edit]
Ignores: EnemyAcquired, EnemyNotVisible, HearNoise, NotifyBump, SeeEnemy
@ConstructionState.BeginState[edit]
Overrides: Object.BeginState (global)
@ConstructionState.EndState[edit]
Overrides: Object.EndState (global)
@KamikazeState[edit]
@KamikazeState.BeginState[edit]
Overrides: Object.BeginState (global)
@KamikazeState.EndState[edit]
Overrides: Object.EndState (global)
@KamikazeState.NotifyHitWall[edit]
Overrides: Controller.NotifyHitWall (global)
@PrimaryAttackState[edit]
Extends: U2NPCControllerBase.@MoveToGoalBaseState
Ignores: EnemyNotVisible, SeeAlertFriend, SeeFriend, SeeOther
@PrimaryAttackState.BeginState[edit]
Overrides: Object.BeginState (global)
@PrimaryAttackState.EndState[edit]
Overrides: Object.EndState (global)
@PrimaryAttackState.DrkbucPreventDeath[edit]
Overrides: DrkbucPreventDeath (global)
@PrimaryAttackState.DrkbucTick[edit]
Overrides: DrkbucTick (global)
@PrimaryAttackState.eventTookDamage[edit]
Overrides: eventTookDamage (global)
@PrimaryAttackState.FirePrimaryShot[edit]
@SimpleWaitState[edit]
@SimpleWaitState.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
@SimpleWaitState.Trigger[edit]
Overrides: Trigger (global)