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UE2:U2DrakkBoss (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkBoss |
Contents
- Package:
- U2Pawns
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U2DrakkBoss.uc
Properties[edit]
Property group 'U2DrakkBoss'[edit]
HomeActorTag[edit]
Type: name
tag of actor to use as starting point when beginning new primary attack phase
Default value: HomeActor
RiseDelay[edit]
Type: float
delay once rise target reached
Default value: 2.0
RiseSpeed[edit]
Type: float
speed to use when rising (in 0.0 .. 1.0) -- scales AirSpeed
Default value: 0.05
RiseTargetTag[edit]
Type: name
tag of actor to rise to when upper part triggered
Default value: RiseTarget
Internal variables[edit]
LowerController[edit]
Type: U2DrakkBossController
UpperPawn[edit]
Type: U2DrakkBossUpper
Default values[edit]
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: U2Pawn.Destroyed
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: U2PawnBase.PreBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: U2Pawn.Tick
Other instance functions[edit]
AdjustFinalDamage[edit]
Overrides: U2Pawn.AdjustFinalDamage
DrkbDestroyUpperPawn[edit]
function DrkbDestroyUpperPawn ()
DrkbSpawnUpperPawn[edit]
function DrkbSpawnUpperPawn (bool InRegrow)
PossessedBy[edit]
function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy
States[edit]
@DyingState[edit]
@DyingState.BeginState[edit]
event BeginState ()
Overrides: U2Pawn.@DyingState.BeginState