UE2:U2DrakkBoss (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkBoss |
- Package:
- U2Pawns
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U2DrakkBoss.uc
Properties
Property group 'U2DrakkBoss'
HomeActorTag
Type: name
tag of actor to use as starting point when beginning new primary attack phase
Default value: HomeActor
RiseDelay
Type: float
delay once rise target reached
Default value: 2.0
RiseSpeed
Type: float
speed to use when rising (in 0.0 .. 1.0) -- scales AirSpeed
Default value: 0.05
RiseTargetTag
Type: name
tag of actor to rise to when upper part triggered
Default value: RiseTarget
Internal variables
LowerController
Type: U2DrakkBossController
UpperPawn
Type: U2DrakkBossUpper
Default values
Functions
Events
Destroyed
event Destroyed ()
Overrides: U2Pawn.Destroyed
PreBeginPlay
event PreBeginPlay ()
Overrides: U2PawnBase.PreBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: U2Pawn.Tick
Other instance functions
AdjustFinalDamage
Overrides: U2Pawn.AdjustFinalDamage
DrkbDestroyUpperPawn
function DrkbDestroyUpperPawn ()
DrkbSpawnUpperPawn
function DrkbSpawnUpperPawn (bool InRegrow)
PossessedBy
function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy
States
@DyingState
@DyingState.BeginState
event BeginState ()
Overrides: U2Pawn.@DyingState.BeginState