Mostly Harmless

UE2:U2DrakkLight (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkLight
Package: 
U2Pawns

U2DrakkLight.uc

Constants[edit]

LeftArmEndBone[edit]

Value: "Bone69"

"Bone66";

RightArmEndBone[edit]

Value: "Bone33"

"Bone22";

LeftClampEndBone[edit]

Value: "Bone07"


RightClampEndBone[edit]

Value: "Bone47"


MinChargeDistance[edit]

Value: 400.0

300.0;

MaxChargeDistance[edit]

Value: 600.0

550.0;

MinChargeSustainTime[edit]

Value: 2.75


ChargeDuration[edit]

Value: 1.0

1.5;

Properties[edit]

bArmsActive[edit]

Type: bool


bClampsActive[edit]

Type: bool


bConstructedEffects[edit]

Type: bool


ChargeLevel[edit]

Type: float


ChargeRate[edit]

Type: float


ChargeTime[edit]

Type: float


DamageEffect[edit]

Type: ParticleRadiator


LastEnemy[edit]

Type: Actor


LeftArmElectricEffect[edit]

Type: ElectricGenerator


LeftBendiEffect[edit]

Type: BendiBeamGenerator


LeftClampChargeEffect[edit]

Type: ParticleSalamander


LeftClampDummy[edit]

Type: LookTarget


LeftClampElectricEffect[edit]

Type: ElectricGenerator


OrigGroundSpeed[edit]

Type: float


RightArmElectricEffect[edit]

Type: ElectricGenerator


RightBendiEffect[edit]

Type: BendiBeamGenerator


RightClampChargeEffect[edit]

Type: ParticleSalamander


RightClampDummy[edit]

Type: LookTarget


RightClampElectricEffect[edit]

Type: ElectricGenerator


ScreamSoundDuration[edit]

Type: float


ScreamSoundTimer[edit]

Type: float


Default values[edit]

Property Value
AmbientSound Sound'U2Drakk.Ambient'
AnimationControllerClass None
bCanKnockDown False
bDistressedWandering False
bOverridesDamageEffect True
CollisionRadius 34.0
CombatStyle 100.0
DamageFilterClass Class'U2Pawns.DamageFilterDrakk'
DrawScale 0.75
GibForSureHealth 0.0
GibMaybeHealth 0.0
GibMaybeOdds 1.0
GibSetClass Class'U2Pawns.GibSetDrakkLight'
GroundSpeed 375.0
Health 400
JumpZ 0.0
Mass 350.0
MeleeOdds 1.0
Mesh LegendMesh'GlmCharactersG.DrakkLight'
ParticleHitEffect ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
PrePivot
Member Value
Z 11.0
RotationRate
Member Value
Pitch 4096
Roll 3072
Yaw 52000
Skins[0] Shader'CharacterFXT.Drakk.DrakkLight_AFX'
Skins[1] Shader'CharacterFXT.Drakk.DrakkLight_BFX'
Skins[2] Shader'CharacterFXT.Drakk.drakkmediumbody3fx'
TeamNumber 42

Functions[edit]

Events[edit]

Cleanup[edit]

simulated event Cleanup ()


Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Pawn.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2PawnBasic.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: U2Pawn.Tick


Other instance functions[edit]

ArmsStart[edit]

function ArmsStart ()


ArmsStop[edit]

function ArmsStop ()


ChunkUp[edit]

function ChunkUp ()

Overrides: U2Pawn.ChunkUp


ClampsStart[edit]

function ClampsStart ()


ClampsStop[edit]

function ClampsStop ()


ConstructBendi[edit]

simulated function BendiBeamGenerator ConstructBendi (string BoneName, Actor DummyStart, Actor DummyEnd)


ConstructCharge[edit]

simulated function ParticleSalamander ConstructCharge (string BoneName)


ConstructElectric[edit]

simulated function ElectricGenerator ConstructElectric (string BoneName, bool bChargeEffect)


DeathExplosion[edit]

function DeathExplosion ()


eventTakeDamage[edit]

function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Pawn.eventTakeDamage


LimbTick[edit]

function LimbTick (float DeltaTime)


ParticleTick[edit]

simulated function ParticleTick (float DeltaTime)


WentDormant[edit]

function WentDormant (bool bVal)

Overrides: LicenseePawn.WentDormant