Always snap to grid
UE2:U2DrakkLight (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkLight |
Contents
- 1 Constants
- 2 Properties
- 2.1 bArmsActive
- 2.2 bClampsActive
- 2.3 bConstructedEffects
- 2.4 ChargeLevel
- 2.5 ChargeRate
- 2.6 ChargeTime
- 2.7 DamageEffect
- 2.8 LastEnemy
- 2.9 LeftArmElectricEffect
- 2.10 LeftBendiEffect
- 2.11 LeftClampChargeEffect
- 2.12 LeftClampDummy
- 2.13 LeftClampElectricEffect
- 2.14 OrigGroundSpeed
- 2.15 RightArmElectricEffect
- 2.16 RightBendiEffect
- 2.17 RightClampChargeEffect
- 2.18 RightClampDummy
- 2.19 RightClampElectricEffect
- 2.20 ScreamSoundDuration
- 2.21 ScreamSoundTimer
- 2.22 Default values
- 3 Functions
- Package:
- U2Pawns
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U2DrakkLight.uc
Constants
LeftArmEndBone
Value: "Bone69"
"Bone66";
RightArmEndBone
Value: "Bone33"
"Bone22";
LeftClampEndBone
Value: "Bone07"
RightClampEndBone
Value: "Bone47"
MinChargeDistance
Value: 400.0
300.0;
MaxChargeDistance
Value: 600.0
550.0;
MinChargeSustainTime
Value: 2.75
ChargeDuration
Value: 1.0
1.5;
Properties
bArmsActive
Type: bool
bClampsActive
Type: bool
bConstructedEffects
Type: bool
ChargeLevel
Type: float
ChargeRate
Type: float
ChargeTime
Type: float
DamageEffect
Type: ParticleRadiator
LastEnemy
Type: Actor
LeftArmElectricEffect
Type: ElectricGenerator
LeftBendiEffect
Type: BendiBeamGenerator
LeftClampChargeEffect
Type: ParticleSalamander
LeftClampDummy
Type: LookTarget
LeftClampElectricEffect
Type: ElectricGenerator
OrigGroundSpeed
Type: float
RightArmElectricEffect
Type: ElectricGenerator
RightBendiEffect
Type: BendiBeamGenerator
RightClampChargeEffect
Type: ParticleSalamander
RightClampDummy
Type: LookTarget
RightClampElectricEffect
Type: ElectricGenerator
ScreamSoundDuration
Type: float
ScreamSoundTimer
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | Sound'U2Drakk.Ambient' | ||||||||
AnimationControllerClass | None | ||||||||
bCanKnockDown | False | ||||||||
bDistressedWandering | False | ||||||||
bOverridesDamageEffect | True | ||||||||
CollisionRadius | 34.0 | ||||||||
CombatStyle | 100.0 | ||||||||
DamageFilterClass | Class'U2Pawns.DamageFilterDrakk' | ||||||||
DrawScale | 0.75 | ||||||||
GibForSureHealth | 0.0 | ||||||||
GibMaybeHealth | 0.0 | ||||||||
GibMaybeOdds | 1.0 | ||||||||
GibSetClass | Class'U2Pawns.GibSetDrakkLight' | ||||||||
GroundSpeed | 375.0 | ||||||||
Health | 400 | ||||||||
JumpZ | 0.0 | ||||||||
Mass | 350.0 | ||||||||
MeleeOdds | 1.0 | ||||||||
Mesh | LegendMesh'GlmCharactersG.DrakkLight' | ||||||||
ParticleHitEffect | ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
Skins[0] | Shader'CharacterFXT.Drakk.DrakkLight_AFX' | ||||||||
Skins[1] | Shader'CharacterFXT.Drakk.DrakkLight_BFX' | ||||||||
Skins[2] | Shader'CharacterFXT.Drakk.drakkmediumbody3fx' | ||||||||
TeamNumber | 42 |
Functions
Events
Cleanup
simulated event Cleanup ()
Destroyed
simulated event Destroyed ()
Overrides: U2Pawn.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2PawnBasic.PostBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: U2Pawn.Tick
Other instance functions
ArmsStart
function ArmsStart ()
ArmsStop
function ArmsStop ()
ChunkUp
function ChunkUp ()
Overrides: U2Pawn.ChunkUp
ClampsStart
function ClampsStart ()
ClampsStop
function ClampsStop ()
ConstructBendi
simulated function BendiBeamGenerator ConstructBendi (string BoneName, Actor DummyStart, Actor DummyEnd)
ConstructCharge
simulated function ParticleSalamander ConstructCharge (string BoneName)
ConstructElectric
DeathExplosion
function DeathExplosion ()
eventTakeDamage
function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Pawn.eventTakeDamage
LimbTick
function LimbTick (float DeltaTime)
ParticleTick
simulated function ParticleTick (float DeltaTime)
WentDormant
function WentDormant (bool bVal)
Overrides: LicenseePawn.WentDormant