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UE2:U2DrakkLight (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkLight
Package: 
U2Pawns

U2DrakkLight.uc

Constants

LeftArmEndBone

Value: "Bone69"

"Bone66";

RightArmEndBone

Value: "Bone33"

"Bone22";

LeftClampEndBone

Value: "Bone07"


RightClampEndBone

Value: "Bone47"


MinChargeDistance

Value: 400.0

300.0;

MaxChargeDistance

Value: 600.0

550.0;

MinChargeSustainTime

Value: 2.75


ChargeDuration

Value: 1.0

1.5;

Properties

bArmsActive

Type: bool


bClampsActive

Type: bool


bConstructedEffects

Type: bool


ChargeLevel

Type: float


ChargeRate

Type: float


ChargeTime

Type: float


DamageEffect

Type: ParticleRadiator


LastEnemy

Type: Actor


LeftArmElectricEffect

Type: ElectricGenerator


LeftBendiEffect

Type: BendiBeamGenerator


LeftClampChargeEffect

Type: ParticleSalamander


LeftClampDummy

Type: LookTarget


LeftClampElectricEffect

Type: ElectricGenerator


OrigGroundSpeed

Type: float


RightArmElectricEffect

Type: ElectricGenerator


RightBendiEffect

Type: BendiBeamGenerator


RightClampChargeEffect

Type: ParticleSalamander


RightClampDummy

Type: LookTarget


RightClampElectricEffect

Type: ElectricGenerator


ScreamSoundDuration

Type: float


ScreamSoundTimer

Type: float


Default values

Property Value
AmbientSound Sound'U2Drakk.Ambient'
AnimationControllerClass None
bCanKnockDown False
bDistressedWandering False
bOverridesDamageEffect True
CollisionRadius 34.0
CombatStyle 100.0
DamageFilterClass Class'U2Pawns.DamageFilterDrakk'
DrawScale 0.75
GibForSureHealth 0.0
GibMaybeHealth 0.0
GibMaybeOdds 1.0
GibSetClass Class'U2Pawns.GibSetDrakkLight'
GroundSpeed 375.0
Health 400
JumpZ 0.0
Mass 350.0
MeleeOdds 1.0
Mesh LegendMesh'GlmCharactersG.DrakkLight'
ParticleHitEffect ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
PrePivot
Member Value
Z 11.0
RotationRate
Member Value
Pitch 4096
Roll 3072
Yaw 52000
Skins[0] Shader'CharacterFXT.Drakk.DrakkLight_AFX'
Skins[1] Shader'CharacterFXT.Drakk.DrakkLight_BFX'
Skins[2] Shader'CharacterFXT.Drakk.drakkmediumbody3fx'
TeamNumber 42

Functions

Events

Cleanup

simulated event Cleanup ()


Destroyed

simulated event Destroyed ()

Overrides: U2Pawn.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: U2PawnBasic.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: U2Pawn.Tick


Other instance functions

ArmsStart

function ArmsStart ()


ArmsStop

function ArmsStop ()


ChunkUp

function ChunkUp ()

Overrides: U2Pawn.ChunkUp


ClampsStart

function ClampsStart ()


ClampsStop

function ClampsStop ()


ConstructBendi

simulated function BendiBeamGenerator ConstructBendi (string BoneName, Actor DummyStart, Actor DummyEnd)


ConstructCharge

simulated function ParticleSalamander ConstructCharge (string BoneName)


ConstructElectric

simulated function ElectricGenerator ConstructElectric (string BoneName, bool bChargeEffect)


DeathExplosion

function DeathExplosion ()


eventTakeDamage

function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Pawn.eventTakeDamage


LimbTick

function LimbTick (float DeltaTime)


ParticleTick

simulated function ParticleTick (float DeltaTime)


WentDormant

function WentDormant (bool bVal)

Overrides: LicenseePawn.WentDormant