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UE2:U2KillerSprout (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2KillerSprout |
Contents
- Package:
- U2Pawns
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U2KillerSprout.
Properties[edit]
GrabCollisionProxy[edit]
Type: CollisionProxy
TouchingHeight[edit]
Type: float
Default value: 130.0
TouchingRadius[edit]
Type: float
Default value: 30.0
Default values[edit]
Property | Value |
---|---|
AnimationControllerClass | None |
bAlwaysGib | True |
bCanSwim | False |
bIgnoreImpactForces | True |
Buoyancy | 0.0 |
CollisionHeight | 20.0 |
CollisionRadius | 30.0 |
ControllerClass | Class'U2Pawns.U2KillerSproutController' |
GroundSpeed | 0.0 |
Health | 500 |
Mesh | LegendMesh'GlmCreaturesG.KillerSprout' |
UnderWaterTime | -1.0 |
VoicePackage | "U2KillerSproutA" |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: U2Pawn.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: U2PawnBase.PostBeginPlay
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
UnTouch[edit]
event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
CleanupCollisionProxy[edit]
function CleanupCollisionProxy ()
GetMaxReachZ[edit]
function float GetMaxReachZ ()
GetMinReachZ[edit]
function float GetMinReachZ ()
PlayDying[edit]
function PlayDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
Overrides: U2Pawn.PlayDying
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
States[edit]
@DyingState[edit]
Inherits from: U2Pawn.@DyingState
Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange
@DyingState.BeginState[edit]
event BeginState ()
Overrides: U2Pawn.@DyingState.BeginState