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UE2:U2KillerSprout (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2KillerSprout
Package: 
U2Pawns

U2KillerSprout.

Properties[edit]

GrabCollisionProxy[edit]

Type: CollisionProxy


TouchingHeight[edit]

Type: float


Default value: 130.0

TouchingRadius[edit]

Type: float


Default value: 30.0

Default values[edit]

Property Value
AnimationControllerClass None
bAlwaysGib True
bCanSwim False
bIgnoreImpactForces True
Buoyancy 0.0
CollisionHeight 20.0
CollisionRadius 30.0
ControllerClass Class'U2Pawns.U2KillerSproutController'
GroundSpeed 0.0
Health 500
Mesh LegendMesh'GlmCreaturesG.KillerSprout'
UnderWaterTime -1.0
VoicePackage "U2KillerSproutA"

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: U2Pawn.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: U2PawnBase.PostBeginPlay


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UnTouch[edit]

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions[edit]

CleanupCollisionProxy[edit]

function CleanupCollisionProxy ()


GetMaxReachZ[edit]

function float GetMaxReachZ ()


GetMinReachZ[edit]

function float GetMinReachZ ()


PlayDying[edit]

function PlayDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: U2Pawn.PlayDying


PlayTakeHit[edit]

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Pawn.PlayTakeHit


States[edit]

@DyingState[edit]

Inherits from: U2Pawn.@DyingState

Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange

@DyingState.BeginState[edit]

event BeginState ()

Overrides: U2Pawn.@DyingState.BeginState