UE2:U2KillerSprout (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2KillerSprout
Package:
U2Pawns

U2KillerSprout.

Properties

GrabCollisionProxy

Type: CollisionProxy


TouchingHeight

Type: float


Default value: 130.0

TouchingRadius

Type: float


Default value: 30.0

Default values

Functions

Events

Destroyed

event Destroyed ()

Overrides: U2Pawn.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: U2PawnBase.PostBeginPlay


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions

CleanupCollisionProxy

function CleanupCollisionProxy ()


GetMaxReachZ

function float GetMaxReachZ ()


GetMinReachZ

function float GetMinReachZ ()


PlayDying

function PlayDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: U2Pawn.PlayDying


PlayTakeHit

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Pawn.PlayTakeHit


States

@DyingState

Inherits from: U2Pawn.@DyingState

Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange

@DyingState.BeginState

event BeginState ()

Overrides: U2Pawn.@DyingState.BeginState