UE2:U2NPCControllerBaseOld instance functions (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBaseOld (instance functions) |
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Instance functions
AmbushClearOtherSpots
AmbushFindSpot
AmbushPickSpot
AssignHoldSpot
BigJump
Overrides: U2NPCController.BigJump
CanFire
Overrides: U2NPCController.CanFire
CanMeleeAttack
CanStakeOut
ChangedWeapon
Overrides: Controller.ChangedWeapon
ClearAttack
ClearHoldSpots
Overrides: U2NPCControllerShared.ClearHoldSpots
ClearReferencesTo
Overrides: Controller.ClearReferencesTo
CombatMove
DamageAttitudeTo
Overrides: Controller.DamageAttitudeTo
DeferTo
Overrides: Controller.DeferTo
DetermineOrdersTransition
DoRangedAttack
EnemyAcquired
Overrides: U2NPCControllerShared.EnemyAcquired
eventBumpFriend
Overrides: U2NPCControllerShared.eventBumpFriend
eventTakeDamage
Overrides: U2NPCControllerScriptable.eventTakeDamage
eventTookDamage
Overrides: U2NPCControllerScriptable.eventTookDamage
ExecuteDodge
Overrides: U2NPCControllerShared.ExecuteDodge
FindSpecialAttraction
FireAt
Overrides: Controller.FireAt
FireShot
FriendlyBumpSpecial
Overrides: U2NPCControllerShared.FriendlyBumpSpecial
GameRelatedKilled
GetAttackStyle
Overrides: Controller.GetAttackStyle
GetCurrentFireRate
GetMoveTargetFollow
Overrides: U2NPCControllerShared.GetMoveTargetFollow
GetOrderGiver
Overrides: U2NPCController.GetOrderGiver
GetOrders
Overrides: U2NPCController.GetOrders
GetOrdersObject
Overrides: U2NPCController.GetOrdersObject
GetReactionToEnemy
GetRealOrders
GetShouldUseDeviousTactics
GetSpecifiedFireRate
GiveUpTactical
HandleBumpedByEnemy
Overrides: U2NPCControllerShared.HandleBumpedByEnemy
HandleEnemyKilledSafe
HandleEnemyKilledUnSafe
HandleOrdersAttack
HandleOrdersDefend
HandleOrdersFollow
HandleOrdersHold
HandleOrdersNone
HandleTakeHit
IsFiring
Overrides: U2NPCController.IsFiring
IsMeleeAttacking
Overrides: U2NPCController.IsMeleeAttacking
IsMobile
Overrides: Controller.IsMobile
IsPreparedToFire
Overrides: Controller.IsPreparedToFire
IsPreparedToMelee
Overrides: Controller.IsPreparedToMelee
IsStationary
Overrides: Controller.IsStationary
MaybeStopFiring
NonRangedFireCheck
NonRangedFireTimer
NotifyKilled
Overrides: Controller.NotifyKilled
NotifyTakeHit
Overrides: Controller.NotifyTakeHit
OKToHit
Overrides: U2NPCController.OKToHit
PickLocalInventoryDestination
Possess
Overrides: U2NPCControllerShared.Possess
PreparedToHunt
PriorityObjective
ReadyForAction
Overrides: U2NPCController.ReadyForAction
ReadyForOrders
Overrides: U2NPCController.ReadyForOrders
ResetAttackTimer
ResetGlobalAISettings
Restart
Overrides: Controller.Restart
RestoreRealOrders
SendMessageAcknowledgeOrders
SendMessageInPosition
SendMessageNearPoint
SetControllerEnemy
Overrides: Controller.SetControllerEnemy
SetDefense
SetFall
Overrides: U2NPCControllerShared.SetFall
SetMoveTarget
Overrides: U2NPCControllerShared.SetMoveTarget
SetOrders
Overrides: U2NPCController.SetOrders
SetOrdersObject
SetRealOrders
SetRoamTarget
SetStationary
Overrides: Controller.SetStationary
Overrides: U2NPCControllerShared.SharedTimerEvent
ShouldDeferTo
ShouldDestroyNPC
ShouldGiveUpHunting
ShouldTransitionToMeleeAttack
SpecialAttackTransition
SpecialFire
StateTransition
StopFiring
Overrides: Controller.StopFiring
TestCanJump
TookDamageBase
UpdateEnemy
UpdateOrders
UseTacticalJumps
WanderAfterFriendlyBumpExtra
Overrides: U2NPCControllerShared.WanderAfterFriendlyBumpExtra
WhatToDoNext
Overrides: U2NPCControllerScriptable.WhatToDoNext