Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2NPCControllerBaseOld states (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBaseOld (states) |
Contents
- 1 States
- 1.1 @AcquisitionState
- 1.2 @AttackCloseState
- 1.2.1 @AttackCloseState.EndState
- 1.2.2 @AttackCloseState.MayFall
- 1.2.3 @AttackCloseState.CanPredict
- 1.2.4 @AttackCloseState.DamageAttitudeTo
- 1.2.5 @AttackCloseState.eventEnemyNotVisible
- 1.2.6 @AttackCloseState.FearThisSpot
- 1.2.7 @AttackCloseState.GetPredictedChargeLocation
- 1.2.8 @AttackCloseState.GetTacticalMoveType
- 1.2.9 @AttackCloseState.SharedTimerEvent
- 1.2.10 @AttackCloseState.StrafeFromDamage
- 1.2.11 @AttackCloseState.TryStrafe
- 1.2.12 @AttackCloseState.TryToDodge
- 1.3 @AttackFallbackState
- 1.3.1 @AttackFallbackState.MayFall
- 1.3.2 @AttackFallbackState.eventBumpEnemy
- 1.3.3 @AttackFallbackState.eventEnemyNotVisible
- 1.3.4 @AttackFallbackState.eventHearNoiseThreat
- 1.3.5 @AttackFallbackState.eventSeeEnemy
- 1.3.6 @AttackFallbackState.GetTacticalMoveType
- 1.3.7 @AttackFallbackState.PickDestination
- 1.4 @AttackHuntState
- 1.4.1 @AttackHuntState.BeginState
- 1.4.2 @AttackHuntState.EndState
- 1.4.3 @AttackHuntState.MayFall
- 1.4.4 @AttackHuntState.DamageAttitudeTo
- 1.4.5 @AttackHuntState.eventBumpEnemy
- 1.4.6 @AttackHuntState.eventHearNoiseThreat
- 1.4.7 @AttackHuntState.FearThisSpot
- 1.4.8 @AttackHuntState.FindViewSpot
- 1.4.9 @AttackHuntState.MaybeClearHuntingEnemy
- 1.4.10 @AttackHuntState.MaybeSetEnemy
- 1.4.11 @AttackHuntState.NonRangedFireCheck
- 1.4.12 @AttackHuntState.PickDestination
- 1.4.13 @AttackHuntState.ReduceThreat
- 1.5 @AttackingState
- 1.6 @AttackRetreatState
- 1.6.1 @AttackRetreatState.MayFall
- 1.6.2 @AttackRetreatState.ChangeDestination
- 1.6.3 @AttackRetreatState.eventBumpEnemy
- 1.6.4 @AttackRetreatState.eventHearNoiseThreat
- 1.6.5 @AttackRetreatState.eventSeeEnemy
- 1.6.6 @AttackRetreatState.PickDestination
- 1.6.7 @AttackRetreatState.PickNextSpot
- 1.6.8 @AttackRetreatState.ReachedHome
- 1.6.9 @AttackRetreatState.ShotFiredNotification
- 1.7 @AttackStakeOutState
- 1.7.1 @AttackStakeOutState.BeginState
- 1.7.2 @AttackStakeOutState.EndState
- 1.7.3 @AttackStakeOutState.AdjustAim
- 1.7.4 @AttackStakeOutState.ClearShot
- 1.7.5 @AttackStakeOutState.ContinueStakeOut
- 1.7.6 @AttackStakeOutState.DamageAttitudeTo
- 1.7.7 @AttackStakeOutState.eventHearNoiseThreat
- 1.7.8 @AttackStakeOutState.MaybeSetEnemy
- 1.7.9 @AttackStakeOutState.RandomizeStakeOutDir
- 1.7.10 @AttackStakeOutState.SetFall
- 1.7.11 @AttackStakeOutState.SharedTimerEvent
- 1.8 @AttackStationaryState
- 1.8.1 @AttackStationaryState.BeginState
- 1.8.2 @AttackStationaryState.EndState
- 1.8.3 @AttackStationaryState.CheckAttackStatus
- 1.8.4 @AttackStationaryState.ContinueAttackStationary
- 1.8.5 @AttackStationaryState.DamageAttitudeTo
- 1.8.6 @AttackStationaryState.DoRangedAttack
- 1.8.7 @AttackStationaryState.eventEnemyNotVisible
- 1.8.8 @AttackStationaryState.KeepAttacking
- 1.8.9 @AttackStationaryState.NonRangedFireCheck
- 1.8.10 @AttackStationaryState.SharedTimerEvent
- 1.8.11 @AttackStationaryState.SpecialFire
- 1.8.12 @AttackStationaryState.StopFiring
- 1.9 @AttackTacticalMoveState
- 1.9.1 @AttackTacticalMoveState.BeginState
- 1.9.2 @AttackTacticalMoveState.EndState
- 1.9.3 @AttackTacticalMoveState.NotifyHitWall
- 1.9.4 @AttackTacticalMoveState.DamageAttitudeTo
- 1.9.5 @AttackTacticalMoveState.eventEnemyNotVisible
- 1.9.6 @AttackTacticalMoveState.FearThisSpot
- 1.9.7 @AttackTacticalMoveState.GiveUpTactical
- 1.9.8 @AttackTacticalMoveState.PawnIsInPain
- 1.9.9 @AttackTacticalMoveState.PickDestination
- 1.9.10 @AttackTacticalMoveState.PickRegDestination
- 1.9.11 @AttackTacticalMoveState.SetFall
- 1.9.12 @AttackTacticalMoveState.SharedTimerEvent
- 1.9.13 @AttackTacticalMoveState.ShotFiredNotification
- 1.10 @DeadState
- 1.11 @EnemyKilledState
- 1.12 @FallingState
- 1.12.1 @FallingState.BeginState
- 1.12.2 @FallingState.EndState
- 1.12.3 @FallingState.NotifyLanded
- 1.12.4 @FallingState.NotifyPhysicsVolumeChange
- 1.12.5 @FallingState.AdjustJump
- 1.12.6 @FallingState.DamageAttitudeTo
- 1.12.7 @FallingState.EnemyAcquired
- 1.12.8 @FallingState.eventEnemyNotVisible
- 1.12.9 @FallingState.eventSeeEnemy
- 1.12.10 @FallingState.FindNewJumpDest
- 1.12.11 @FallingState.MaybeSetEnemy
- 1.12.12 @FallingState.SetFall
- 1.12.13 @FallingState.SharedTimerEvent
- 1.13 @FindAirState
- 1.14 @FrozenState
- 1.15 @GameEndedState
- 1.16 @HoldingState
- 1.17 @HoldState
- 1.18 @LandedHardState
- 1.19 @MoveToGoalBaseState
- 1.20 @MoveToGoalWithEnemyState
- 1.21 @RoamingState
- 1.21.1 @RoamingState.BeginState
- 1.21.2 @RoamingState.EndState
- 1.21.3 @RoamingState.MayFall
- 1.21.4 @RoamingState.FearThisSpot
- 1.21.5 @RoamingState.HandleDecorationStuff
- 1.21.6 @RoamingState.ModifyMoveTarget
- 1.21.7 @RoamingState.PickDestination
- 1.21.8 @RoamingState.PickFarInventoryDestination
- 1.21.9 @RoamingState.PickHuntDestination
- 1.21.10 @RoamingState.PickOrdersDestination
- 1.21.11 @RoamingState.PickSpecialDestination
- 1.21.12 @RoamingState.SetOrders
- 1.21.13 @RoamingState.SetRoamTarget
- 1.21.14 @RoamingState.ShouldRecamp
- 1.22 @ScriptedDialogState
- 1.22.1 @ScriptedDialogState.BeginState
- 1.22.2 @ScriptedDialogState.DialogEnd
- 1.22.3 @ScriptedDialogState.EndState
- 1.22.4 @ScriptedDialogState.DialogPause
- 1.22.5 @ScriptedDialogState.DialogSetFocus
- 1.22.6 @ScriptedDialogState.DialogUnPause
- 1.22.7 @ScriptedDialogState.EnemyAcquired
- 1.22.8 @ScriptedDialogState.eventTookDamage
- 1.22.9 @ScriptedDialogState.IsDialogPaused
- 1.23 @ScriptedState
- 1.23.1 @ScriptedState.AnimEnd
- 1.23.2 @ScriptedState.BeginState
- 1.23.3 @ScriptedState.EndState
- 1.23.4 @ScriptedState.FinishedRotation
- 1.23.5 @ScriptedState.NotifyLanded
- 1.23.6 @ScriptedState.AdjustAim
- 1.23.7 @ScriptedState.AllowFriendlyBumpStateChanges
- 1.23.8 @ScriptedState.EnableProbeEvent
- 1.23.9 @ScriptedState.EnemyAcquired
- 1.23.10 @ScriptedState.eventAutoBegin
- 1.23.11 @ScriptedState.eventBumpAll
- 1.23.12 @ScriptedState.eventTookDamage
- 1.23.13 @ScriptedState.GetMoveSpeed
- 1.23.14 @ScriptedState.GetTarget
- 1.23.15 @ScriptedState.HandleDestinationReached
- 1.23.16 @ScriptedState.IsRepeatFire
- 1.23.17 @ScriptedState.MaybeFire
- 1.23.18 @ScriptedState.NotifyUnuse
- 1.23.19 @ScriptedState.SetFall
- 1.23.20 @ScriptedState.SetSpecialGoal
- 1.23.21 @ScriptedState.StateTransition
- 1.23.22 @ScriptedState.TryToHit
- 1.23.23 @ScriptedState.TurnToActor
- 1.23.24 @ScriptedState.UnuseActor
- 1.23.25 @ScriptedState.UseActor
- 1.24 @TakeHitState
- 1.25 @TestMoveState
- 1.26 @UsingState
- 1.27 @VictoryDanceState
- 1.28 @WanderingState
;Other member categories for this class::instance functions
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States[edit]
@AcquisitionState[edit]
Ignores: BeginFalling, NotifyLanded
@AcquisitionState.BeginState[edit]
Overrides: Object.BeginState (global)
@AcquisitionState.EndState[edit]
Overrides: Object.EndState (global)
@AcquisitionState.eventBumpEnemy[edit]
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AcquisitionState.eventHearNoiseThreat[edit]
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AcquisitionState.eventSeeEnemy[edit]
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@AcquisitionState.ShotFiredNotification[edit]
Overrides: U2NPCControllerShared.ShotFiredNotification (global)
@AttackCloseState[edit]
Extends: @MoveToGoalWithEnemyState
Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackCloseState.EndState[edit]
Overrides: Object.EndState (global)
@AttackCloseState.MayFall[edit]
Overrides: Controller.MayFall (global)
@AttackCloseState.CanPredict[edit]
@AttackCloseState.DamageAttitudeTo[edit]
Overrides: @MoveToGoalWithEnemyState.DamageAttitudeTo
@AttackCloseState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackCloseState.FearThisSpot[edit]
Overrides: U2NPCControllerShared.FearThisSpot (global)
@AttackCloseState.GetPredictedChargeLocation[edit]
@AttackCloseState.GetTacticalMoveType[edit]
Overrides: AIController.GetTacticalMoveType (global)
[edit]
Overrides: @MoveToGoalBaseState.SharedTimerEvent
@AttackCloseState.StrafeFromDamage[edit]
Overrides: U2NPCControllerShared.StrafeFromDamage (global)
@AttackCloseState.TryStrafe[edit]
@AttackCloseState.TryToDodge[edit]
Overrides: U2NPCControllerShared.TryToDodge (global)
@AttackFallbackState[edit]
Extends: @MoveToGoalWithEnemyState
@AttackFallbackState.MayFall[edit]
Overrides: Controller.MayFall (global)
@AttackFallbackState.eventBumpEnemy[edit]
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AttackFallbackState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackFallbackState.eventHearNoiseThreat[edit]
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackFallbackState.eventSeeEnemy[edit]
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@AttackFallbackState.GetTacticalMoveType[edit]
Overrides: AIController.GetTacticalMoveType (global)
@AttackFallbackState.PickDestination[edit]
@AttackHuntState[edit]
@AttackHuntState.BeginState[edit]
Overrides: Object.BeginState (global)
@AttackHuntState.EndState[edit]
Overrides: Object.EndState (global)
@AttackHuntState.MayFall[edit]
Overrides: Controller.MayFall (global)
@AttackHuntState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@AttackHuntState.eventBumpEnemy[edit]
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AttackHuntState.eventHearNoiseThreat[edit]
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackHuntState.FearThisSpot[edit]
Overrides: U2NPCControllerShared.FearThisSpot (global)
@AttackHuntState.FindViewSpot[edit]
@AttackHuntState.MaybeClearHuntingEnemy[edit]
@AttackHuntState.MaybeSetEnemy[edit]
Overrides: U2NPCControllerShared.MaybeSetEnemy (global)
@AttackHuntState.NonRangedFireCheck[edit]
Overrides: NonRangedFireCheck (global)
@AttackHuntState.PickDestination[edit]
@AttackHuntState.ReduceThreat[edit]
Overrides: U2NPCControllerShared.ReduceThreat (global)
@AttackingState[edit]
Ignores: HearNoise, NotifyBump, NotifyHitWall, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackingState.BeginState[edit]
Overrides: Object.BeginState (global)
@AttackingState.ChooseAttackMode[edit]
@AttackingState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
[edit]
Overrides: SharedTimerEvent (global)
@AttackRetreatState[edit]
Extends: @MoveToGoalWithEnemyState
@AttackRetreatState.MayFall[edit]
Overrides: Controller.MayFall (global)
@AttackRetreatState.ChangeDestination[edit]
@AttackRetreatState.eventBumpEnemy[edit]
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AttackRetreatState.eventHearNoiseThreat[edit]
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackRetreatState.eventSeeEnemy[edit]
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@AttackRetreatState.PickDestination[edit]
@AttackRetreatState.PickNextSpot[edit]
@AttackRetreatState.ReachedHome[edit]
@AttackRetreatState.ShotFiredNotification[edit]
Overrides: U2NPCControllerShared.ShotFiredNotification (global)
@AttackStakeOutState[edit]
@AttackStakeOutState.BeginState[edit]
Overrides: Object.BeginState (global)
@AttackStakeOutState.EndState[edit]
Overrides: Object.EndState (global)
@AttackStakeOutState.AdjustAim[edit]
Overrides: U2NPCControllerShared.AdjustAim (global)
@AttackStakeOutState.ClearShot[edit]
@AttackStakeOutState.ContinueStakeOut[edit]
@AttackStakeOutState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@AttackStakeOutState.eventHearNoiseThreat[edit]
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackStakeOutState.MaybeSetEnemy[edit]
Overrides: U2NPCControllerShared.MaybeSetEnemy (global)
@AttackStakeOutState.RandomizeStakeOutDir[edit]
Overrides: U2NPCControllerShared.RandomizeStakeOutDir (global)
@AttackStakeOutState.SetFall[edit]
Overrides: SetFall (global)
[edit]
Overrides: SharedTimerEvent (global)
@AttackStationaryState[edit]
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackStationaryState.BeginState[edit]
Overrides: Object.BeginState (global)
@AttackStationaryState.EndState[edit]
Overrides: Object.EndState (global)
@AttackStationaryState.CheckAttackStatus[edit]
@AttackStationaryState.ContinueAttackStationary[edit]
@AttackStationaryState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@AttackStationaryState.DoRangedAttack[edit]
Overrides: DoRangedAttack (global)
@AttackStationaryState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackStationaryState.KeepAttacking[edit]
@AttackStationaryState.NonRangedFireCheck[edit]
Overrides: NonRangedFireCheck (global)
[edit]
Overrides: SharedTimerEvent (global)
@AttackStationaryState.SpecialFire[edit]
Overrides: SpecialFire (global)
@AttackStationaryState.StopFiring[edit]
Overrides: StopFiring (global)
@AttackTacticalMoveState[edit]
Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackTacticalMoveState.BeginState[edit]
Overrides: Object.BeginState (global)
@AttackTacticalMoveState.EndState[edit]
Overrides: Object.EndState (global)
@AttackTacticalMoveState.NotifyHitWall[edit]
Overrides: Controller.NotifyHitWall (global)
@AttackTacticalMoveState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@AttackTacticalMoveState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackTacticalMoveState.FearThisSpot[edit]
Overrides: U2NPCControllerShared.FearThisSpot (global)
@AttackTacticalMoveState.GiveUpTactical[edit]
Overrides: GiveUpTactical (global)
@AttackTacticalMoveState.PawnIsInPain[edit]
Overrides: Controller.PawnIsInPain (global)
@AttackTacticalMoveState.PickDestination[edit]
@AttackTacticalMoveState.PickRegDestination[edit]
@AttackTacticalMoveState.SetFall[edit]
Overrides: SetFall (global)
[edit]
Overrides: SharedTimerEvent (global)
@AttackTacticalMoveState.ShotFiredNotification[edit]
Overrides: U2NPCControllerShared.ShotFiredNotification (global)
@DeadState[edit]
Inherits from: Controller.@DeadState
Ignores: BeginFalling, EnemyNotVisible, eventTakeDamage, eventTookDamage, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SetTestMoveTarget, ShotFiredNotification
@DeadState.BeginState[edit]
Overrides: Object.BeginState (global)
@EnemyKilledState[edit]
@EnemyKilledState.BeginState[edit]
Overrides: Object.BeginState (global)
@EnemyKilledState.EndState[edit]
Overrides: Object.EndState (global)
@FallingState[edit]
Ignores: NotifyBump, NotifyHitWall, ShotFiredNotification
@FallingState.BeginState[edit]
Overrides: Object.BeginState (global)
@FallingState.EndState[edit]
Overrides: Object.EndState (global)
@FallingState.NotifyLanded[edit]
Overrides: Controller.NotifyLanded (global)
@FallingState.NotifyPhysicsVolumeChange[edit]
Overrides: U2NPCControllerShared.NotifyPhysicsVolumeChange (global)
@FallingState.AdjustJump[edit]
@FallingState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@FallingState.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
@FallingState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@FallingState.eventSeeEnemy[edit]
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@FallingState.FindNewJumpDest[edit]
@FallingState.MaybeSetEnemy[edit]
Overrides: U2NPCControllerShared.MaybeSetEnemy (global)
@FallingState.SetFall[edit]
Overrides: SetFall (global)
[edit]
Overrides: SharedTimerEvent (global)
@FindAirState[edit]
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@FindAirState.BeginState[edit]
Overrides: Object.BeginState (global)
@FindAirState.EndState[edit]
Overrides: Object.EndState (global)
@FindAirState.NotifyHeadVolumeChange[edit]
Overrides: Controller.NotifyHeadVolumeChange (global)
@FindAirState.NotifyHitWall[edit]
Overrides: Controller.NotifyHitWall (global)
@FindAirState.eventEnemyNotVisible[edit]
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@FindAirState.PickDestination[edit]
[edit]
Overrides: SharedTimerEvent (global)
@FrozenState[edit]
@FrozenState.BeginState[edit]
Overrides: Object.BeginState (global)
@FrozenState.CanFire[edit]
Overrides: CanFire (global)
@FrozenState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@FrozenState.eventBumpEnemy[edit]
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@FrozenState.eventTakeDamage[edit]
Overrides: eventTakeDamage (global)
@FrozenState.eventTookDamage[edit]
Overrides: eventTookDamage (global)
@FrozenState.IsFrozen[edit]
Overrides: Controller.IsFrozen (global)
@FrozenState.IsMobile[edit]
Overrides: IsMobile (global)
@GameEndedState[edit]
@GameEndedState.SetOrders[edit]
Overrides: SetOrders (global)
@HoldingState[edit]
@HoldingState.BeginState[edit]
Overrides: Object.BeginState (global)
@HoldingState.EndState[edit]
Overrides: Object.EndState (global)
@HoldingState.NotifyLanded[edit]
Overrides: Controller.NotifyLanded (global)
@HoldingState.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
[edit]
Overrides: SharedTimerEvent (global)
@HoldState[edit]
@HoldState.FearThisSpot[edit]
Overrides: U2NPCControllerShared.FearThisSpot (global)
@HoldState.PickDestination[edit]
@LandedHardState[edit]
Inherits from: LicenseeController.@LandedHardState
Ignores: BeginFalling, EnemyNotVisible, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification, Trigger
@LandedHardState.BeginState[edit]
Overrides: LicenseeController.@LandedHardState.BeginState
@LandedHardState.LandedHardDone[edit]
Overrides: LicenseeController.@LandedHardState.LandedHardDone
@MoveToGoalBaseState[edit]
@MoveToGoalBaseState.SetFall[edit]
Overrides: SetFall (global)
[edit]
Overrides: SharedTimerEvent (global)
@MoveToGoalWithEnemyState[edit]
Extends: @MoveToGoalBaseState
@MoveToGoalWithEnemyState.DamageAttitudeTo[edit]
Overrides: DamageAttitudeTo (global)
@RoamingState[edit]
@RoamingState.BeginState[edit]
Overrides: Object.BeginState (global)
@RoamingState.EndState[edit]
Overrides: Object.EndState (global)
@RoamingState.MayFall[edit]
Overrides: Controller.MayFall (global)
@RoamingState.FearThisSpot[edit]
Overrides: U2NPCControllerShared.FearThisSpot (global)
@RoamingState.HandleDecorationStuff[edit]
@RoamingState.ModifyMoveTarget[edit]
@RoamingState.PickDestination[edit]
@RoamingState.PickFarInventoryDestination[edit]
@RoamingState.PickHuntDestination[edit]
@RoamingState.PickOrdersDestination[edit]
@RoamingState.PickSpecialDestination[edit]
@RoamingState.SetOrders[edit]
Overrides: SetOrders (global)
@RoamingState.SetRoamTarget[edit]
Overrides: SetRoamTarget (global)
@RoamingState.ShouldRecamp[edit]
@ScriptedDialogState[edit]
Extends: @ScriptedState
@ScriptedDialogState.BeginState[edit]
Overrides: @ScriptedState.BeginState
@ScriptedDialogState.DialogEnd[edit]
Overrides: Actor.DialogEnd (global)
@ScriptedDialogState.EndState[edit]
Overrides: @ScriptedState.EndState
@ScriptedDialogState.DialogPause[edit]
Overrides: Actor.DialogPause (global)
@ScriptedDialogState.DialogSetFocus[edit]
Overrides: Actor.DialogSetFocus (global)
@ScriptedDialogState.DialogUnPause[edit]
Overrides: U2NPCControllerScriptable.DialogUnPause (global)
@ScriptedDialogState.EnemyAcquired[edit]
Overrides: @ScriptedState.EnemyAcquired
@ScriptedDialogState.eventTookDamage[edit]
Overrides: @ScriptedState.eventTookDamage
@ScriptedDialogState.IsDialogPaused[edit]
Overrides: U2NPCControllerScriptable.IsDialogPaused (global)
@ScriptedState[edit]
Extends: @MoveToGoalBaseState
@ScriptedState.AnimEnd[edit]
@ScriptedState.BeginState[edit]
Overrides: Object.BeginState (global)
@ScriptedState.EndState[edit]
Overrides: Object.EndState (global)
@ScriptedState.FinishedRotation[edit]
@ScriptedState.NotifyLanded[edit]
Overrides: Controller.NotifyLanded (global)
@ScriptedState.AdjustAim[edit]
Overrides: U2NPCControllerShared.AdjustAim (global)
@ScriptedState.AllowFriendlyBumpStateChanges[edit]
Overrides: U2NPCControllerShared.AllowFriendlyBumpStateChanges (global)
@ScriptedState.EnableProbeEvent[edit]
Overrides: U2NPCController.EnableProbeEvent (global)
@ScriptedState.EnemyAcquired[edit]
Overrides: EnemyAcquired (global)
@ScriptedState.eventAutoBegin[edit]
Overrides: U2NPCControllerScriptable.eventAutoBegin (global)
@ScriptedState.eventBumpAll[edit]
Overrides: U2NPCControllerShared.eventBumpAll (global)
@ScriptedState.eventTookDamage[edit]
Overrides: eventTookDamage (global)
@ScriptedState.GetMoveSpeed[edit]
Overrides: U2NPCControllerShared.GetMoveSpeed (global)
@ScriptedState.GetTarget[edit]
Overrides: Controller.GetTarget (global)
@ScriptedState.HandleDestinationReached[edit]
Overrides: U2NPCControllerShared.HandleDestinationReached (global)
@ScriptedState.IsRepeatFire[edit]
Overrides: U2NPCControllerScriptable.IsRepeatFire (global)
@ScriptedState.MaybeFire[edit]
Overrides: U2NPCControllerScriptable.MaybeFire (global)
@ScriptedState.NotifyUnuse[edit]
Overrides: U2NPCControllerShared.NotifyUnuse (global)
@ScriptedState.SetFall[edit]
Overrides: @MoveToGoalBaseState.SetFall
@ScriptedState.SetSpecialGoal[edit]
Overrides: U2NPCControllerShared.SetSpecialGoal (global)
@ScriptedState.StateTransition[edit]
Overrides: StateTransition (global)
@ScriptedState.TryToHit[edit]
Overrides: U2NPCControllerShared.TryToHit (global)
@ScriptedState.TurnToActor[edit]
Overrides: U2NPCControllerScriptable.TurnToActor (global)
@ScriptedState.UnuseActor[edit]
Overrides: U2NPCControllerShared.UnuseActor (global)
@ScriptedState.UseActor[edit]
Overrides: U2NPCControllerShared.UseActor (global)
@TakeHitState[edit]
Ignores: HearNoise, NotifyBump, NotifyHitWall, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@TakeHitState.BeginState[edit]
Overrides: Object.BeginState (global)
@TakeHitState.NotifyLanded[edit]
Overrides: Controller.NotifyLanded (global)
[edit]
Overrides: SharedTimerEvent (global)
@TestMoveState[edit]
Extends: @MoveToGoalBaseState
@UsingState[edit]
@UsingState.EndState[edit]
Overrides: Object.EndState (global)
@UsingState.NotifyUnuse[edit]
Overrides: U2NPCControllerShared.NotifyUnuse (global)
@UsingState.UnuseActor[edit]
Overrides: U2NPCControllerShared.UnuseActor (global)
@UsingState.UseActor[edit]
Overrides: U2NPCControllerShared.UseActor (global)
@VictoryDanceState[edit]
Extends: @EnemyKilledState
@VictoryDanceState.EndState[edit]
Overrides: @EnemyKilledState.EndState
@WanderingState[edit]
@WanderingState.BeginState[edit]
Overrides: Object.BeginState (global)
@WanderingState.EndState[edit]
Overrides: Object.EndState (global)
@WanderingState.DeferTo[edit]
Overrides: DeferTo (global)
@WanderingState.FearThisSpot[edit]
Overrides: U2NPCControllerShared.FearThisSpot (global)
@WanderingState.PickDestination[edit]
@WanderingState.SetFall[edit]
Overrides: SetFall (global)
[edit]
Overrides: SharedTimerEvent (global)