Gah - a solution with more questions. – EntropicLqd

UE2:U2NPCControllerBotSP (U2XMP)

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Package: 
U2AIOld

U2NPCControllerBotSP.uc Created By: Steve Polge, Mike Fox Created On: 2/14/00 $Author: Mfox $ $Date: 11/19/02 2:17a $ $Revision: 5 $

Default values[edit]

Property Value
bShouldPossess True

States[edit]

@AttackHuntState[edit]

Inherits from: U2NPCControllerBotOld.@AttackHuntState

Ignores: EnemyNotVisible

@AttackHuntState.MaybeClearHuntingEnemy[edit]

function MaybeClearHuntingEnemy ()

Overrides: U2NPCControllerBotOld.@AttackHuntState.MaybeClearHuntingEnemy


@DeadState[edit]

Inherits from: U2NPCControllerBotOld.@DeadState

Ignores: EnemyNotVisible, eventTakeDamage, eventTookDamage, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification

@DeadState.ShouldDestroyNPC[edit]

function bool ShouldDestroyNPC ()

Overrides: U2NPCControllerBotOld.ShouldDestroyNPC (global)


@RoamingState[edit]

Inherits from: U2NPCControllerBotOld.@RoamingState

Ignores: EnemyNotVisible

@RoamingState.PickDestination[edit]

function PickDestination ()

Overrides: U2NPCControllerBotOld.@RoamingState.PickDestination