My program doesn't have bugs. It just develops random features.
UE2:U2NPCControllerBotSP (U2XMP)
Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBaseOld >> U2NPCControllerAdvancedOld >> U2NPCControllerBotOld >> U2NPCControllerBotSP |
- Package:
- U2AIOld
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U2NPCControllerBotSP.uc Created By: Steve Polge, Mike Fox Created On: 2/14/00 $Author: Mfox $ $Date: 11/19/02 2:17a $ $Revision: 5 $
Default values[edit]
Property | Value |
---|---|
bShouldPossess | True |
States[edit]
@AttackHuntState[edit]
Inherits from: U2NPCControllerBotOld.@AttackHuntState
@AttackHuntState.MaybeClearHuntingEnemy[edit]
Overrides: U2NPCControllerBotOld.@AttackHuntState.MaybeClearHuntingEnemy
@DeadState[edit]
Inherits from: U2NPCControllerBotOld.@DeadState
Ignores: EnemyNotVisible, eventTakeDamage, eventTookDamage, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification
@DeadState.ShouldDestroyNPC[edit]
Overrides: U2NPCControllerBotOld.ShouldDestroyNPC (global)
@RoamingState[edit]
Inherits from: U2NPCControllerBotOld.@RoamingState
@RoamingState.PickDestination[edit]
Overrides: U2NPCControllerBotOld.@RoamingState.PickDestination