The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:U2Respawn (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
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U2Respawn.uc
Default values
Property | Value |
---|---|
bNetOptional | True |
bNoStaticMeshCollide | True |
DrawScale | 0.25 |
DrawType | DT_StaticMesh |
EffectSound1 | Sound'U2A.Pickups.Respawn' |
LifeSpan | 1.0 |
LightBrightness | 210 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightRadius | 8 |
LightSaturation | 224 |
LightType | LT_Steady |
RemoteRole | ROLE_SimulatedProxy |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
Style | STY_Translucent |
Events
BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
States
Explode
Modifiers: auto
Explode.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)
Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)