The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:U2RingExplosion (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclass:
- U2WaterRing
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2RingExplosion.uc
Default values
Property | Value |
---|---|
bNoStaticMeshCollide | True |
DrawScale | 0.7 |
DrawType | DT_StaticMesh |
LifeSpan | 0.8 |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 1.1 |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
SpawnEffects
simulated function SpawnEffects ()