My program doesn't have bugs. It just develops random features.

UE2:U2ShellCase (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2ShellCase
Package: 
U2
Direct subclasses:
P_Shell, AR_Shell, SR_Shell, S_Shell

U2ShellCase.uc

Properties

Property group 'U2ShellCase'

ShellBounce

Type: Sound


Default value: Sound'U2A.Effects.ShellBounce'

ShellSplash

Type: Sound


Default value: Sound'U2A.Effects.ShellSplash'

Internal variables

bHasBounced

Type: bool


numBounces

Type: int


Default values

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bNetOptional True
bNoStaticMeshCollide True
DrawType DT_StaticMesh
LifeSpan 6.0
LightBrightness 250
LightEffect LE_NonIncidence
LightHue 28
LightRadius 7
LightSaturation 128
LightType LT_Steady
MaxSpeed 1000.0
NetPriority 1.4
Physics PHYS_Falling
StaticMesh StaticMesh'VertexM.Decorations.Xmesh'

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Eject

function Eject (Object.Vector Vel)