Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:U2Spore (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2Spore
Package: 
U2Pawns

U2Spore.

Properties[edit]

Property group 'U2Spore'[edit]

bMultipleAxes[edit]

Type: bool

rotate on multiple axes simultaneously -- results in "tumbling" effect

bRandomizeDirection[edit]

Type: bool

if true, rotation directions randomly reversed

Default value: True

ImpactParticleEffect[edit]

Type: ParticleGenerator


Default value: ParticleSalamander'spore_FX.ParticleSalamander0'

ImpactSoundString[edit]

Type: string


Default value: "U2SporeA.SporeImpact"

LoopingAnimationName[edit]

Type: name


LoopingAnimRate[edit]

Type: float


Default value: 1.0

MaxAmbientRotationRate[edit]

Type: Object.Rotator


Default value:

Member Value
Pitch 32767
Roll 32767
Yaw 32767

MinAmbientRotationRate[edit]

Type: Object.Rotator


Default value:

Member Value
Pitch 2048
Roll 2048
Yaw 2048

Default values[edit]

Property Value
AirSpeed 250.0
AlertOthersRadius 0.0
AmbientSound Sound'U2SporeA.SporeAmbient_07'
AnimationControllerClass None
bActorShadows False
bAmbientCreature False
BaseEyeHeight 0.0
bCanFly True
bCanPanic False
bLookForAlertFriends False
bNoStaticMeshCollide True
bOverridesDamageEffect True
Buoyancy 5.0
bWanderCanTeleportIfStuck False
bWanderLookAtDestination False
CollisionHeight 16.0
CollisionRadius 16.0
ControllerClass Class'U2Pawns.U2SporeController'
DamageFilterClass Class'U2Pawns.DamageFilterSpore'
DrawScale 0.5
DrawType DT_StaticMesh
Health 1
Mass 5.0
MaxStepHeight 0.0
PrePivot
Member Value
Z 2.0
SeenRadiusNoFOV 1024.0
SeeOtherOdds 0.2
SightRadius 2048.0
SoundRadius 300.0
StaticMesh StaticMesh'VertexM.Creatures.Alien_Spore'
TeamNumber 67
TransientSoundRadius 300.0
UnderWaterTime -1.0
WanderAvoidPawnDiffDistance -30.0
WanderPauseOdds 0.25
WanderSpeedMax 0.1
WanderSpeedMin 0.1
WanderSpreadAngle 120.0
WaterSpeed 150.0

Events[edit]

Bump[edit]

event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed[edit]

event Destroyed ()

Overrides: U2Pawn.Destroyed


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: U2PawnBase.PreBeginPlay


States[edit]

@DyingState[edit]