My program doesn't have bugs. It just develops random features.
UE2:UT2K4Tab_IForceSettings properties (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_IForceSettings (properties) |
Contents
- 1 Properties
- 1.1 b_Controls
- 1.2 b_Speech
- 1.3 bAim
- 1.4 bDFX
- 1.5 bGFX
- 1.6 bInvert
- 1.7 bJoystick
- 1.8 bLag
- 1.9 bPFX
- 1.10 bSlope
- 1.11 bSmoothing
- 1.12 bWFX
- 1.13 ch_AutoSlope
- 1.14 ch_DamageEffects
- 1.15 ch_GUIEffects
- 1.16 ch_InvertMouse
- 1.17 ch_Joystick
- 1.18 ch_MouseLag
- 1.19 ch_MouseSmoothing
- 1.20 ch_PickupEffects
- 1.21 ch_WeaponEffects
- 1.22 ControlBindMenu
- 1.23 fAccel
- 1.24 fDodge
- 1.25 fl_DodgeTime
- 1.26 fl_MenuSensitivity
- 1.27 fl_MouseAccel
- 1.28 fl_Sensitivity
- 1.29 fl_SmoothingStrength
- 1.30 fMSens
- 1.31 fSens
- 1.32 fSmoothing
- 1.33 i_BG1
- 1.34 i_BG2
- 1.35 i_BG3
- 1.36 l_IForce
- 1.37 SpeechBindMenu
- 1.38 Default values
;Other member categories for this class::UT2K4Tab IForceSettings defaults
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Properties[edit]
b_Controls[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'ControlBindButton'
b_Speech[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'SpeechBindButton'
bAim[edit]
Type: bool
bDFX[edit]
Type: bool
bGFX[edit]
Type: bool
bInvert[edit]
Type: bool
bJoystick[edit]
Type: bool
bLag[edit]
Type: bool
bPFX[edit]
Type: bool
bSlope[edit]
Type: bool
bSmoothing[edit]
Type: bool
bWFX[edit]
Type: bool
ch_AutoSlope[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputAutoSlope'
ch_DamageEffects[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputIFDamageEffects'
ch_GUIEffects[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputIFGUIEffects'
ch_InvertMouse[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputInvertMouse'
ch_Joystick[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputUseJoystick'
ch_MouseLag[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputMouseLag'
ch_MouseSmoothing[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputMouseSmoothing'
ch_PickupEffects[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputIFPickupEffects'
ch_WeaponEffects[edit]
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'InputIFWeaponEffects'
ControlBindMenu[edit]
Type: string
Modifiers: config
Default value: "GUI2K4.ControlBinder"
fAccel[edit]
Type: float
fDodge[edit]
Type: float
fl_DodgeTime[edit]
Type: moFloatEdit
Modifiers: automated
Default value: moFloatEdit'InputDodgeTime'
fl_MenuSensitivity[edit]
Type: moFloatEdit
Modifiers: automated
Default value: moFloatEdit'InputMenuSensitivity'
fl_MouseAccel[edit]
Type: moFloatEdit
Modifiers: automated
Default value: moFloatEdit'InputMouseAccel'
fl_Sensitivity[edit]
Type: moFloatEdit
Modifiers: automated
Default value: moFloatEdit'InputMouseSensitivity'
fl_SmoothingStrength[edit]
Type: moFloatEdit
Modifiers: automated
Default value: moFloatEdit'InputMouseSmoothStr'
fMSens[edit]
Type: float
fSens[edit]
Type: float
fSmoothing[edit]
Type: float
i_BG1[edit]
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'InputBK1'
i_BG2[edit]
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'InputBK2'
i_BG3[edit]
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'InputBK3'
l_IForce[edit]
Type: GUILabel
Modifiers: automated
SpeechBindMenu[edit]
Type: string
Modifiers: config
Default value: "GUI2K4.SpeechBinder"