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UE2:UT2SP_LadderLoading (UT2003)
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Object >> Actor >> Vignette >> UT2LoadingPageBase >> UT2SP_LadderLoading |
Contents
- Package:
- XInterface
- This class in other games:
- UT2004
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Properties
Blue
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 64 |
R | 64 |
Box
Type: Material
Default value: Material'InterfaceContent.Menu.BorderBoxD'
CharFrame
Type: Material
Default value: Material'InterfaceContent.Menu.CharFrame_Final'
EnemyTeamInfo
Type: UnrealTeamInfo
GameProf
Type: UT2003GameProfile
LoadingMessage
Type: string
Modifiers: localized
Default value: "Loading..."
myMatchInfo
Type: MatchInfo
PlayerList
Type: array<xUtil.PlayerRecord>
Red
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
StatNames
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "VS"
Default value, index 1: "Accuracy"
Default value, index 2: "Aggressiveness"
Default value, index 3: "Agility"
Default value, index 4: "Tactics"
White
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Yellow
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
Functions
Events
init
simulated event init ()
Overrides: Vignette.Init
Other instance functions
AddBackground
simulated function AddBackground ()
AddLoading
simulated function AddLoading ()
AddOpponentRoster
simulated function AddOpponentRoster ()
AddPlayerRoster
simulated function AddPlayerRoster ()
AddTeamBar
simulated function AddTeamBar (int TeamId, string TeamIconName, out array<string> Crew, float top, Object.Color TeamColor, optional bool bNameUp)
AddTeamCompare
simulated function AddTeamCompare ()
AddTitle
simulated function AddTitle ()
FindPlayerInPlayerList
simulated function xUtil.PlayerRecord FindPlayerInPlayerList (string playername)