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UE2:Vehicle (U2XMP)
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Properties[edit]
bActivated[edit]
Type: bool
bUpdating[edit]
Type: bool
true if any parts are updating
NumParts[edit]
Type: int
PartClass[edit]
Type: class<VehiclePart>
Array size: 16
PartOffset[edit]
Type: Object.Vector
Array size: 16
VehicleParts[edit]
Type: VehiclePart
Array size: 16
Default values[edit]
Property | Value |
---|---|
bOwnerNoSee | False |
ControllerClass | None |
Physics | PHYS_Flying |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
PointOfView[edit]
simulated function bool PointOfView ()
Overrides: Pawn.PointOfView
States[edit]
Startup[edit]
Modifiers: auto
Startup.Tick[edit]
event Tick (float DeltaTime)
Overrides: Tick (global)