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UE2:Vehicle (UT2003)

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UT2003 Object >> Actor >> Pawn >> Vehicle
Package: 
Engine
This class in other games:
U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

null

Properties[edit]

bActivated[edit]

Type: bool


bUpdating[edit]

Type: bool

true if any parts are updating

NumParts[edit]

Type: int


PartClass[edit]

Type: class<VehiclePart>

Array size: 16


PartOffset[edit]

Type: Object.Vector

Array size: 16


VehicleParts[edit]

Type: VehiclePart

Array size: 16


Default values[edit]

Property Value
bOwnerNoSee False
ControllerClass None
Physics PHYS_Flying

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

PointOfView[edit]

simulated function bool PointOfView ()

Overrides: Pawn.PointOfView


States[edit]

Startup[edit]

Modifiers: auto

Startup.Tick[edit]

event Tick (float DeltaTime)

Overrides: Tick (global)