I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:Vehicle (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bActivated[edit]
Type: bool
bUpdating[edit]
Type: bool
true if any parts are updating
NumParts[edit]
Type: int
PartClass[edit]
Type: class<VehiclePart>
Array size: 16
PartOffset[edit]
Type: Object.Vector
Array size: 16
VehicleParts[edit]
Type: VehiclePart
Array size: 16
Default values[edit]
Property | Value |
---|---|
bOwnerNoSee | False |
ControllerClass | None |
Physics | PHYS_Flying |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
PointOfView[edit]
simulated function bool PointOfView ()
Overrides: Pawn.PointOfView
States[edit]
Startup[edit]
Modifiers: auto
Startup.Tick[edit]
event Tick (float DeltaTime)
Overrides: Tick (global)