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UE2:Vehicle (UT2003)

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UT2003 Object >> Actor >> Pawn >> Vehicle
Package: 
Engine
This class in other games:
UE2Runtime, U2XMP, U2, UT2004, UDK, UT3

null

Properties

bActivated

Type: bool


bUpdating

Type: bool

true if any parts are updating

NumParts

Type: int


PartClass

Type: class<VehiclePart>

Array size: 16


PartOffset

Type: Object.Vector

Array size: 16


VehicleParts

Type: VehiclePart

Array size: 16


Default values

Property Value
bOwnerNoSee False
ControllerClass None
Physics PHYS_Flying

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

PointOfView

simulated function bool PointOfView ()

Overrides: Pawn.PointOfView


States

Startup

Modifiers: auto

Startup.Tick

event Tick (float DeltaTime)

Overrides: Tick (global)