I don't need to test my programs. I have an error-correcting modem.
UE2:Vehicle (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
bActivated
Type: bool
bUpdating
Type: bool
true if any parts are updating
NumParts
Type: int
PartClass
Type: class<VehiclePart>
Array size: 16
PartOffset
Type: Object.Vector
Array size: 16
VehicleParts
Type: VehiclePart
Array size: 16
Default values
Property | Value |
---|---|
bOwnerNoSee | False |
ControllerClass | None |
Physics | PHYS_Flying |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
PointOfView
simulated function bool PointOfView ()
Overrides: Pawn.PointOfView
States
Startup
Modifiers: auto
Startup.Tick
event Tick (float DeltaTime)
Overrides: Tick (global)