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UE2:Vehicle instance functions (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle (instance functions)

Contents

Vehicle instance functions in other games:
U2, UT3, UDK
Other member categories for this class:
internal variables

Instance functions

ActivateOverlay

simulated function ActivateOverlay (bool bActive)


AdjustDriverDamage

function AdjustDriverDamage (out int Damage, Pawn InstigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)


AdjustedStrength

function float AdjustedStrength ()

Overrides: Pawn.AdjustedStrength


AlternateTarget

simulated function Actor AlternateTarget ()


AltFire

function AltFire (optional float F)

Overrides: Pawn.AltFire


AttachDriver

simulated function AttachDriver (Pawn P)


AttachFlag

function AttachFlag (Actor FlagActor)


BotDesireability

function float BotDesireability (Actor S, int TeamIndex, Actor Objective)


ChangedReservation

function bool ChangedReservation (Pawn P)


ChargeBar

simulated function float ChargeBar ()


CheatFly

function bool CheatFly ()

Overrides: Pawn.CheatFly


CheatGhost

function bool CheatGhost ()

Overrides: Pawn.CheatGhost


CheatWalk

function bool CheatWalk ()

Overrides: Pawn.CheatWalk


CheckForHeadShot

function Pawn CheckForHeadShot (Object.Vector loc, Object.Vector ray, float AdditionalScale)


CheckSuperBerserk

function CheckSuperBerserk ()


CheckTauntValid

simulated function bool CheckTauntValid (name Sequence)

Overrides: Pawn.CheckTauntValid


ClientClearController

simulated function ClientClearController ()


ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController PC)


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController PC)


ClientPlayForceFeedback

simulated function ClientPlayForceFeedback (string EffectName)


ClientVehicleCeaseFire

function ClientVehicleCeaseFire (bool bWasAltFire)


Destroyed_HandleDriver

simulated function Destroyed_HandleDriver ()


DetachDriver

simulated function DetachDriver (Pawn P)


Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Pawn.DisplayDebug


DriverDied

function DriverDied ()


DriverLeft

function DriverLeft ()


DriverRadiusDamage

function DriverRadiusDamage (float DamageAmount, float DamageRadius, Controller EventInstigator, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)


EjectDriver

function EjectDriver ()


FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


FindEntryVehicle

function Vehicle FindEntryVehicle (Pawn P)


FindValidTaunt

simulated function bool FindValidTaunt (out name Sequence)

Overrides: Pawn.FindValidTaunt


Fire

function Fire (optional float F)

Overrides: Pawn.Fire


FixPCRotation

simulated function FixPCRotation (PlayerController PC)


Flip

function Flip (Object.Vector HitNormal, float ForceScale)


GetBestEntry

function Actor GetBestEntry (Pawn P)


GetBotPassenger

function AIController GetBotPassenger ()


GetCameraLocationStart

simulated function Object.Vector GetCameraLocationStart ()


GetInstigator

function Pawn GetInstigator ()


GetMoveTargetFor

function Vehicle GetMoveTargetFor (Pawn P)


GetSpree

function int GetSpree ()

Overrides: Pawn.GetSpree


GetTeamNum

simulated function int GetTeamNum ()

Overrides: Pawn.GetTeamNum


GetTurrets

function array<VehicleGetTurrets ()


GetVehiclePositionString

simulated function string GetVehiclePositionString ()


HasOccupiedTurret

function bool HasOccupiedTurret ()


HealDamage

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)

Overrides: Actor.HealDamage


ImportantVehicle

function bool ImportantVehicle ()


IncomingMissile

function IncomingMissile (Projectile P)


IncrementSpree

function IncrementSpree ()

Overrides: Pawn.IncrementSpree


IndependentVehicle

simulated function bool IndependentVehicle ()


IsArtillery

function bool IsArtillery ()


KDriverEnter

function KDriverEnter (Pawn P)


NewReservationCostMultiplier

function float NewReservationCostMultiplier (Pawn P)


NextWeapon

simulated function NextWeapon ()

Overrides: Pawn.NextWeapon


NumPassengers

simulated function int NumPassengers ()


Occupied

function bool Occupied ()


OpenPositionFor

function Vehicle OpenPositionFor (Pawn P)


PlaceExitingDriver

function bool PlaceExitingDriver ()


PlayerChangedTeam

function PlayerChangedTeam ()

Overrides: Pawn.PlayerChangedTeam


PlayTakeHit

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Pawn.PlayTakeHit


PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)

Overrides: Pawn.PlayTeleportEffect


PointOfView

simulated function bool PointOfView ()

Overrides: Pawn.PointOfView


PossessedBy

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


POVChanged

simulated function POVChanged (PlayerController PC, bool bBehindViewChanged)

Overrides: Actor.POVChanged


PrevWeapon

simulated function PrevWeapon ()

Overrides: Pawn.PrevWeapon


ReservationCostMultiplier

function float ReservationCostMultiplier ()


ServerPlayHorn

function ServerPlayHorn (int HornIndex)


SetBaseEyeheight

simulated function SetBaseEyeheight ()

Overrides: Pawn.SetBaseEyeheight


SetReservation

function SetReservation (Controller C)


SetTeamNum

function SetTeamNum (byte T)


ShootMissile

function ShootMissile (Projectile P)


ShootSpecial

function Actor ShootSpecial (Actor A)

Overrides: Pawn.ShootSpecial


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)


SpecialCalcBehindView

simulated function SpecialCalcBehindView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


SpecialCalcFirstPersonView

simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


SpecialCalcView

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Pawn.SpecialCalcView


SpectatorSpecialCalcView

simulated function bool SpectatorSpecialCalcView (PlayerController Viewer, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Pawn.SpectatorSpecialCalcView


SpokenFor

function bool SpokenFor (Controller C)


StopForceFeedback

simulated function StopForceFeedback (string EffectName)


StopWeaponFiring

function bool StopWeaponFiring ()

Overrides: Pawn.StopWeaponFiring


StronglyRecommended

function bool StronglyRecommended (Actor S, int TeamIndex, Actor Objective)


Suicide

function Suicide ()

Overrides: Pawn.Suicide


TeamLink

function bool TeamLink (int TeamNum)

Overrides: Actor.TeamLink


TryToDrive

function bool TryToDrive (Pawn P)


UnPossessed

function UnPossessed ()

Overrides: Pawn.UnPossessed


VehicleCeaseFire

function VehicleCeaseFire (bool bWasAltFire)


VehicleFire

function VehicleFire (bool bWasAltFire)