Cogito, ergo sum

UE2:ViewShaker (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Triggers >> ViewShaker
Package: 
Gameplay
Known custom subclass:
Eliot/LevelConfigManager/Triggers
This class in other games:
UT2003, UE2Runtime

ViewShaker: Shakes view of any playercontrollers - amb - rewrote this within the ShakeRadius

Properties[edit]

Property group 'ViewShaker'[edit]

OffsetMag[edit]

Type: Object.Vector

max view offset vertically

Default value:

Member Value
X 10.0
Y 10.0
Z 10.0

OffsetRate[edit]

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
X 1000.0
Y 1000.0
Z 1000.0

OffsetTime[edit]

Type: float


Default value: 3.0

RotMag[edit]

Type: Object.Vector

how far to rot view

RotRate[edit]

Type: Object.Vector

how fast to rot view

RotTime[edit]

Type: float

how much time to rot the instigator's view

ShakeRadius[edit]

Type: float

radius within which to shake player views

Default value: 2000.0

Default values[edit]

Property Value
bCollideActors False

Events[edit]

Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger