Always snap to grid
UE2:ViewShaker (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Gameplay
- Known custom subclass:
- Eliot/LevelConfigManager/Triggers
- This class in other games:
- UT2003, UE2Runtime
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ViewShaker: Shakes view of any playercontrollers - amb - rewrote this within the ShakeRadius
Properties[edit]
Property group 'ViewShaker'[edit]
OffsetMag[edit]
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | 10.0 |
Z | 10.0 |
OffsetRate[edit]
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
X | 1000.0 |
Y | 1000.0 |
Z | 1000.0 |
OffsetTime[edit]
Type: float
Default value: 3.0
RotMag[edit]
Type: Object.Vector
how far to rot view
RotRate[edit]
Type: Object.Vector
how fast to rot view
RotTime[edit]
Type: float
how much time to rot the instigator's view
ShakeRadius[edit]
Type: float
radius within which to shake player views
Default value: 2000.0
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger