UE2:WA_Turret_Minigun (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> WA_Turret_Minigun |
- Package:
- UT2k4Assault
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WA_Turret_Minigun Inpired from the original UT2003 minigun weapon...
Properties
Property group 'WA_Turret_Minigun'
mShellEmitterOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 28.0 |
Y | -40.0 |
Z | 62.0 |
mTracer
Type: Emitter
Modifiers: editinline
mTracerInterval
Type: float
Default value: 0.06
mTracerMinDistance
Type: float
mTracerPullback
Type: float
Default value: 150.0
mTracerSpeed
Type: float
Default value: 10000.0
SmokeEmitter
Type: xEmitter
SmokeEmitterClass
Default value: Class'XEffects.MinigunMuzzleSmoke'
Internal variables
bFiring
Type: bool
CannonRollSpeed
Type: int
Default value: 196608
CurrentCannonRoll
Type: int
CurrentRollSpeed
Type: int
FiringSound
Type: Sound
Default value: Sound'NewWeaponSounds.MinigunTurretFire'
LastFireTime
Type: float
mLastTracerTime
Type: float
mMuzFlash3rd
Type: xEmitter
mMuzFlashClass
Type: class<MinigunMuzFlash3rd>
Default value: Class'XEffects.MinigunMuzFlash3rd'
mOldHitLocation
Type: Object.Vector
mShellCaseEmitter
Type: xEmitter
mShellCaseEmitterClass
Default value: Class'UT2k4Assault.FX_Minigun_ShellSpewer'
mTracerClass
Default value: Class'XEffects.NewTracer'
OldSpawnHitCount
Type: byte
RollSpeedAcc
Type: int
Default value: 98304
Spread
Type: float
Default value: 1024.0
WindingSound
Type: Sound
Default value: Sound'NewWeaponSounds.MinigunTurretWindDown'
Default values
Property | Value |
---|---|
bAltRapidFire | True |
bHeavy | True |
bHidden | True |
bRapidFire | True |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
StartFiring
StopFiring
ThirdPersonEffects
Overrides: xWeaponAttachment.ThirdPersonEffects
Timer
Overrides: xWeaponAttachment.Timer
Other instance functions
GetFireStart
GetViewAxes
UpdateHit
Overrides: WeaponAttachment.UpdateHit
UpdateTracer
States
Firing
Firing.Tick
Overrides: Actor.Tick (global)