Always snap to grid

UE2:WeaponInvMagicPistol (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvPistol >> WeaponInvMagicPistol
Package: 
U2Weapons

WeaponInvMagicPistol.uc $Author: Mbaldwin $ $Date: 12/10/02 8:16p $ $Revision: 5 $

Default values[edit]

Property Value
DecoEffects[0]
Member Value
AnimSequence 'Magic'
bTriggerUpdateOnly True
DecoClass Class'U2Weapons.P_LightEffect'
MountNode "#Muzzleflash"
MountOffset
Member Value
X 15.0
Z 15.0
ThirdPersonMesh LegendMesh'GlmWeaponsG.P_TP_Magic'

Instance functions[edit]

GiveTo[edit]

function GiveTo (Pawn Other, optional bool bDontTryToSwitch)

Overrides: U2Weapon.GiveTo


MeshAgentCallActionEx[edit]

simulated function MeshAgentCallActionEx (name Sequence)

Overrides: U2Weapon.MeshAgentCallActionEx


NotifyPlaySoundSlot[edit]

simulated function NotifyPlaySoundSlot (string Slot)

Overrides: U2Weapon.NotifyPlaySoundSlot


SetFireSkin[edit]

simulated function SetFireSkin ()

Overrides: U2Weapon.SetFireSkin


TraceFire[edit]

function TraceFire (float TraceSpread)

Overrides: U2Weapon.TraceFire


Trigger[edit]

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger