I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:WeaponInvPistol (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvPistol
Package: 
U2Weapons
Direct subclasses:
WeaponInvMagicPistol, WeaponInvPistolSmall

WeaponInvPistol.uc $Author: Mfox $ $Date: 10/03/02 9:08p $ $Revision: 34 $

Default values

Property Value
AIRating 0.4
AIRatingAltFire 0.35
AIRatingFire 0.4
AltDamage 120.0
AltFireLastDownTime 2.428
AltFireLastReloadTime 2.607
AltFireLastRoundSound Sound'U2WeaponsA.Pistol.P_FireLastRound'
AltFireSound Sound'U2WeaponsA.Pistol.P_Fire'
AltFireTime 0.8
AltRefireRate 99.9
AltShakeMag 1.5
AltShakeTime 0.15
AmmoName Class'U2Weapons.ammoInvPistol'
AutoSwitchPriority 7
bAltInstantHit True
bCrosshairGlows True
bInstantHit True
CockingSound Sound'U2WeaponsA.Pistol.P_Reload'
Damage 60.0
DecoEffects[0]
Member Value
AnimSequence 'Fire'
bTriggerUpdateOnly True
DecoClass Class'U2Weapons.P_LightEffect'
MountNode "#Muzzleflash"
MountOffset
Member Value
X 15.0
Z 15.0
DecoEffects[1]
Member Value
AnimSequence 'AltFire'
bTriggerUpdateOnly True
DecoClass Class'U2Weapons.P_LightEffect'
MountNode "#Muzzleflash"
MountOffset
Member Value
X 15.0
Z 15.0
FireLastDownTime 2.444
FireLastReloadTime 3.222
FireLastRoundSound Sound'U2WeaponsA.Pistol.P_FireLastRound'
FireOffset
Member Value
X 62.0
Y 9.0
Z -6.0
FireSound Sound'U2WeaponsA.Pistol.P_Fire'
FireTime 0.3
FiringSpeed 1.5
FirstPersonOffset
Member Value
X -62.0
Y -9.0
Z 6.0
FlashSkin Shader'WeaponFXT.Pistol.P_Skin2FX'
GroupOffset 3
IconIndex 2
ImpactHandlerClass Class'U2Weapons.impactPistol'
InstFlash -0.2
InstFog
Member Value
X 325.0
Y 225.0
Z 95.0
ItemID "P"
ItemName "Pistol"
Mass 15.0
Mesh LegendMesh'GlmWeaponsG.P_FP'
MomentumTransfer 4000.0
MyDamageType Class'U2.DamageTypePistol'
PickupAmmoCount 9
PickupClass Class'U2Weapons.weaponPistol'
PlayerViewOffset
Member Value
X 0.0
Z 0.0
PreferCrouchingMultiplier 1.5
PreferProneMultiplier 1.5
RangeIdealAltFire 384.0
RangeIdealFire 512.0
RangeLimitAltFire 32767.0
RangeLimitFire 32767.0
RangeMaxAltFire 1536.0
RangeMaxFire 1536.0
RangeMinAltFire 0.0
RangeMinFire 0.0
RatingRangeIdealAltFire 0.2
RatingRangeIdealFire 0.45
RatingRangeLimitFire 0.0010
RatingRangeMaxAltFire 0.1
RatingRangeMaxFire 0.1
RatingRangeMinAltFire 0.1
RatingRangeMinFire 0.25
RefireRate 0.2
ReloadTime 1.888
ReloadUnloadedSound Sound'U2WeaponsA.Pistol.P_ReloadUnloaded'
SelectSound Sound'U2WeaponsA.Pistol.P_Select'
ShakeMag 1.0
ShakeTime 0.1
ThirdPersonMesh LegendMesh'GlmWeaponsG.P_TP'
TraceRange 4800.0
WeaponAnimationType AT_Small

Instance functions

GetAltFireAmmoUsed

simulated function int GetAltFireAmmoUsed ()

Overrides: U2Weapon.GetAltFireAmmoUsed