My program doesn't have bugs. It just develops random features.

UE2:WeaponPickup (UE2Runtime)

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UE2Runtime Object >> Actor >> Pickup >> WeaponPickup
Package: 
Engine
This class in other games:
U2XMP, UT2003, UT2004

null

Properties[edit]

Property group 'WeaponPickup'[edit]

bThrown[edit]

Type: bool

true if deliberatly thrown, not dropped from kill

Internal variables[edit]

bWeaponStay[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
AmbientGlow 255
bAmbientGlow True
bPredictRespawns True
CollisionHeight 30.0
CollisionRadius 36.0
MaxDesireability 0.5
Physics PHYS_Rotating
PickupMessage "You got a weapon"
RespawnTime 30.0
RotationRate
Member Value
Yaw 32768
Texture Texture'Engine.S_Weapon'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

AllowRepeatPickup[edit]

function bool AllowRepeatPickup ()


BotDesireability[edit]

function float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


DetourWeight[edit]

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


GetRespawnTime[edit]

function float GetRespawnTime ()

Overrides: Pickup.GetRespawnTime


SetWeaponStay[edit]

function SetWeaponStay ()


StartSleeping[edit]

function StartSleeping ()

Overrides: Pickup.StartSleeping