I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:WebConnection (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> WebConnection
Package: 
UWeb
This class in other games:
UT, UE2Runtime, U2XMP, U2, UT2004, UT3, UDK

null

Properties[edit]

Application[edit]

Type: WebApplication


bDelayCleanup[edit]

Type: bool


RawBytesExpecting[edit]

Type: int


ReceivedData[edit]

Type: string


Request[edit]

Type: WebRequest


Response[edit]

Type: WebResponse


WebServer[edit]

Type: WebServer


Functions[edit]

Events[edit]

Accepted[edit]

event Accepted ()

Overrides: TcpLink.Accepted


Closed[edit]

event Closed ()

Overrides: TcpLink.Closed


ReceivedLine[edit]

event ReceivedLine (string S)

Overrides: TcpLink.ReceivedLine


ReceivedText[edit]

event ReceivedText (string Text)

Overrides: TcpLink.ReceivedText


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

CheckRawBytes[edit]

function CheckRawBytes ()


Cleanup[edit]

function Cleanup ()


CreateResponseObject[edit]

function CreateResponseObject ()


EndOfHeaders[edit]

function EndOfHeaders ()


IsHanging[edit]

final function bool IsHanging ()


ProcessGet[edit]

function ProcessGet (string S)


ProcessHead[edit]

function ProcessHead (string S)


ProcessPost[edit]

function ProcessPost (string S)