Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:WoodChunk (U2XMP)

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U2XMP Object >> Actor >> Effects >> Fragment >> U2Fragment >> WoodChunk
Package: 
U2

WoodChunk.uc

Default values

Property Value
bNoStaticMeshCollide True
Buoyancy 6.0
DrawScale 0.35
DrawType DT_StaticMesh
Fragments[0] StaticMesh'VertexM.Decorations.Xmesh'
Fragments[1] StaticMesh'VertexM.Decorations.Xmesh'
Fragments[2] StaticMesh'VertexM.Decorations.Xmesh'
LifeSpan 0.55
Mass 5.0
numFragmentTypes 3

States

Flying

Inherits from: Fragment.Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Fragment.Flying.BeginState