My program doesn't have bugs. It just develops random features.
UE2:XDomPointB (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint >> xDomPoint >> XDomPointB |
Contents
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xDomPointB. For Double Domination (xDoubleDom) matches.
Default values[edit]
Property | Value |
---|---|
ControlEvent | 'xDomMonitorB' |
DomCombiner[0] | Combiner'XGameShaders.DomShaders.DomBCombiner' |
DomShader | Shader'XGameShaders.DomShaders.PulseBShader' |
ObjectiveName | "Point B" |
PointName | "B" |
Skins[1] | Combiner'XGameShaders.DomShaders.DomPointBCombiner' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: xDomPoint.PostBeginPlay