Always snap to grid
UE3:ASVSkelComponent (UT3)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> ASVSkelComponent |
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Properties
AnimSetViewerPtr
Type: pointer
Modifiers: native, const
bDrawMesh
Type: bool
If TRUE then the skeletal mesh associated with the component is drawn.
Default value: True
BoneColor
Type: Object.Color
Holds onto the bone color that will be used to render the bones of its skeletal mesh
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 230 |
R | 230 |
bRenderRawSkeleton
Type: bool
If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data.