Always snap to grid

UE3:ASVSkelComponent (UT3)

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Package: 
UnrealEd
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

AnimSetViewerPtr

Type: pointer

Modifiers: native, const


bDrawMesh

Type: bool

If TRUE then the skeletal mesh associated with the component is drawn.

Default value: True

BoneColor

Type: Object.Color

Holds onto the bone color that will be used to render the bones of its skeletal mesh

Default value:

Member Value
A 0
B 255
G 230
R 230

bRenderRawSkeleton

Type: bool

If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data.