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UE3:ActorFactoryDynamicSM (UDK)
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Object >> ActorFactory >> ActorFactoryDynamicSM |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
- This class in other games:
- UT3
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Properties
Property group 'ActorFactoryDynamicSM'
bBlockRigidBody
Type: bool
bCastDynamicShadow
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
bNoEncroachCheck
Type: bool
For encroachers, don't do the overlap check when they move. You will not get touch events for this actor moving, but it is much faster. So if you want touch events from volumes or triggers you need to set this to be FALSE. This is an optimisation for large numbers of PHYS_RigidBody actors for example.
See: Actor.uc bNoEncroachCheck
bNotifyRigidBodyCollision
Type: bool
bUseCompartment
Type: bool
Try and use physics hardware for this spawned object.
CollisionType
Type: Actor.ECollisionType
Default value: COLLIDE_NoCollision
DrawScale3D
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
StaticMesh
Type: StaticMesh