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UE3:ActorFactoryDynamicSM (UDK)

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UDK Object >> ActorFactory >> ActorFactoryDynamicSM
Package: 
Engine
Direct subclasses:
ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
This class in other games:
UT3


Properties

Property group 'ActorFactoryDynamicSM'

bBlockRigidBody

Type: bool


bCastDynamicShadow

Type: bool

If false, primitive does not cast dynamic shadows.

Default value: True

bNoEncroachCheck

Type: bool

For encroachers, don't do the overlap check when they move. You will not get touch events for this actor moving, but it is much faster. So if you want touch events from volumes or triggers you need to set this to be FALSE. This is an optimisation for large numbers of PHYS_RigidBody actors for example.

See: Actor.uc bNoEncroachCheck

bNotifyRigidBodyCollision

Type: bool


bUseCompartment

Type: bool

Try and use physics hardware for this spawned object.

CollisionType

Type: Actor.ECollisionType


Default value: COLLIDE_NoCollision

DrawScale3D

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

StaticMesh

Type: StaticMesh