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UE3:ActorFactoryPhysicsAsset (UDK)

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UDK Object >> ActorFactory >> ActorFactoryPhysicsAsset
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'ActorFactoryPhysicsAsset'[edit]

bCastDynamicShadow[edit]

Type: bool

If false, primitive does not cast dynamic shadows.

Default value: True

bDamageAppliesImpulse[edit]

Type: bool


Default value: True

bNotifyRigidBodyCollision[edit]

Type: bool


bStartAwake[edit]

Type: bool


Default value: True

bUseCompartment[edit]

Type: bool

Try and use physics hardware for this spawned object.

DrawScale3D[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

InitialVelocity[edit]

Type: Object.Vector


PhysicsAsset[edit]

Type: PhysicsAsset


SkeletalMesh[edit]

Type: SkeletalMesh


Default values[edit]

Property Value
GameplayActorClass Class'Engine.KAssetSpawnable'
MenuName "Add PhysicsAsset"
NewActorClass Class'Engine.KAsset'