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UE3:ActorFactoryPhysicsAsset (UDK)
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Object >> ActorFactory >> ActorFactoryPhysicsAsset |
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Properties[edit]
Property group 'ActorFactoryPhysicsAsset'[edit]
bCastDynamicShadow[edit]
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
bDamageAppliesImpulse[edit]
Type: bool
Default value: True
bNotifyRigidBodyCollision[edit]
Type: bool
bStartAwake[edit]
Type: bool
Default value: True
bUseCompartment[edit]
Type: bool
Try and use physics hardware for this spawned object.
DrawScale3D[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
InitialVelocity[edit]
Type: Object.Vector
PhysicsAsset[edit]
Type: PhysicsAsset
SkeletalMesh[edit]
Type: SkeletalMesh
Default values[edit]
Property | Value |
---|---|
GameplayActorClass | Class'Engine.KAssetSpawnable' |
MenuName | "Add PhysicsAsset" |
NewActorClass | Class'Engine.KAsset' |