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UE3:AnimNodeBlendByBase (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByBase
Package: 
Engine
This class in other games:
UT3

AnimNodeBlendByBase.uc Looks at the base of the Pawn that owns this node and blends accordingly.

Properties[edit]

Property group 'AnimNodeBlendByBase'[edit]

ActorClass[edit]

Type: class<Actor>

Actor class that will match the base

ActorTag[edit]

Type: name

Actor tag that will match the base

BlendTime[edit]

Type: float

Duration of blend

Default value: 0.2

Type[edit]

Type: EBaseBlendType

Type of comparison to do

Internal variables[edit]

CachedBase[edit]

Type: Actor

Modifiers: transient

Cached Base Actor

Default values[edit]

Property Value
bFixNumChildren True
bSkipTickWhenZeroWeight True
Children[0]
Member Value
Name 'Normal'
Children[1]
Member Value
Name 'Based'

Enums[edit]

EBaseBlendType[edit]

BBT_ByActorTag 
BBT_ByActorClass