UE3:AnimNodeBlendByBase (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByBase
Package:
Engine
This class in other games:

AnimNodeBlendByBase.uc Looks at the base of the Pawn that owns this node and blends accordingly.

Properties

Property group 'AnimNodeBlendByBase'

ActorClass

Type: class<Actor>

Actor class that will match the base

ActorTag

Type: name

Actor tag that will match the base

BlendTime

Type: float

Duration of blend

Default value: 0.2

Type

Type: EBaseBlendType

Type of comparison to do

Internal variables

CachedBase

Type: Actor

Modifiers: transient

Cached Base Actor

Default values

Property Value
bFixNumChildren True
bSkipTickWhenZeroWeight True
Children[0]
Member Value
Name 'Normal'
Children[1]
Member Value
Name 'Based'

Enums

EBaseBlendType

BBT_ByActorTag
BBT_ByActorClass